Search found 8 matches
- Sun Dec 14, 2014 8:55 am
- Forum: Dialogue System for Unity
- Topic: Stopping a Conversation in a Behavior Designer tree
- Replies: 4
- Views: 1555
Stopping a Conversation in a Behavior Designer tree
Somehow, I fixed it. Thanks!
- Sun Dec 14, 2014 6:29 am
- Forum: Dialogue System for Unity
- Topic: Stopping a Conversation in a Behavior Designer tree
- Replies: 4
- Views: 1555
Stopping a Conversation in a Behavior Designer tree
Thanks. The console is definitely showing that the conversation ends, so something in my setup must be somehow preventing the Dialogue System Callback from addressing Behavior Designer...
- Sat Dec 13, 2014 4:27 pm
- Forum: Dialogue System for Unity
- Topic: Stopping a Conversation in a Behavior Designer tree
- Replies: 4
- Views: 1555
Stopping a Conversation in a Behavior Designer tree
I’m probably missing something obvious, but I’ve been struggling to figure out how to complete a “Start Conversation” task I have running under a behavior tree on an npc character. I thought I’d post to the forum to see if anyone had any ideas. I have a simple conversation, where at a certain point ...
- Mon Nov 17, 2014 2:12 am
- Forum: Dialogue System for Unity
- Topic: Behavior Tree Lua Bridge
- Replies: 3
- Views: 1253
Behavior Tree Lua Bridge
Interestingly, I am getting the same error with the Opsive example scene- the console just outputs "no return value" for npc_Speed...
- Sat Nov 15, 2014 10:43 am
- Forum: Dialogue System for Unity
- Topic: Behavior Tree Lua Bridge
- Replies: 3
- Views: 1253
Behavior Tree Lua Bridge
I’ve successfully set up Third Party Support for Behavior Tree, and I’ve just been testing it out. The Behavior Designer Sequencer Commands work, but I’m having trouble working with the Behavior Tree Lua Bridge. I have a shared bool in my Behavior Designer tree called “PurpleFactor”, which I’m hopin...
- Tue Nov 04, 2014 4:04 am
- Forum: Dialogue System for Unity
- Topic: Dialogue System conversation action in Adventure Creator.
- Replies: 3
- Views: 1243
Dialogue System conversation action in Adventure Creator.
Thank you! I had just figured it out as you replied. It works now.
And of course, it had not occured to me to check the example scene, which I should have tried from the get go
And of course, it had not occured to me to check the example scene, which I should have tried from the get go
- Tue Nov 04, 2014 12:16 am
- Forum: Dialogue System for Unity
- Topic: Dialogue System conversation action in Adventure Creator.
- Replies: 3
- Views: 1243
Dialogue System conversation action in Adventure Creator.
I’m using AC hotspots to start conversations with NPC’s, using the Dialogue System conversation action onUse. I seem to be on the right track so far, but there’s one issue I’m hung up on. The conversation dialogue that I have works perfectly using the AC action, but I am having trouble passing speak...
- Thu Oct 09, 2014 10:25 am
- Forum: Dialogue System for Unity
- Topic: AdventureCreatorBridge, NullReferenceException
- Replies: 2
- Views: 1669
AdventureCreatorBridge, NullReferenceException
I've just installed the Third Party package for Adventure Creator support, and my test interaction seems to be working smoothly. I am, however, getting the following error in AdventureCreatorBridge: NullReferenceException: Object reference not set to an instance of an object PixelCrushers.DialogueSy...