Very interesting, I didn't have a RewiredStandaloneInputModule, just the standard one, so i'll definitely have a look.
Thank you!
Search found 133 matches
- Tue Jan 10, 2023 1:23 pm
- Forum: Dialogue System for Unity
- Topic: Response menu inverted
- Replies: 9
- Views: 1068
- Tue Jan 10, 2023 3:16 am
- Forum: Dialogue System for Unity
- Topic: Response menu inverted
- Replies: 9
- Views: 1068
Re: Response menu inverted
Hmm, i have the same or a similar problem. Moving the LS (Left Stick) UP/DOWN moves the selection incorrectly DOWN/UP. I have three options in my response menu, so it's easy to see. When i use the keyboard WASD it does nothing, but Arrow keys UP/DOWN correctly move the selection UP/DOWN. I see this ...
- Mon Mar 21, 2022 11:51 pm
- Forum: Dialogue System for Unity
- Topic: Alternating left/right portrait?
- Replies: 2
- Views: 452
Re: Alternating left/right portrait?
Great, thanks!
- Mon Mar 21, 2022 4:08 pm
- Forum: Dialogue System for Unity
- Topic: Alternating left/right portrait?
- Replies: 2
- Views: 452
Alternating left/right portrait?
We have these cute bubbles but decided to use full width dialogs instead and keep bubbles for barks. So the question popped up, how do we alternate so when the npc talks, the portrait is on the left, and the player’s is on the right when she talks? (I assume this is the standard, but please enlighte...
- Fri May 28, 2021 2:37 am
- Forum: Dialogue System for Unity
- Topic: Dialog with photo (UI question)
- Replies: 2
- Views: 424
Re: Dialog with photo (UI question)
Oh thanks, I will check that out!
- Thu May 27, 2021 9:43 am
- Forum: Dialogue System for Unity
- Topic: Dialog with photo (UI question)
- Replies: 2
- Views: 424
Dialog with photo (UI question)
Hi! This is basically a Unity UI question, but since it's related to a dialog setup that I think should be common, I'm hoping you could help me here. What I want is a dialog with text that fills the bubble that autoexpands, and if I have a portrait, it will take 120 pixels space, and the text will t...
- Fri Mar 05, 2021 7:39 am
- Forum: Dialogue System for Unity
- Topic: Start Conversation by ID
- Replies: 12
- Views: 4255
Re: Start Conversation by ID
Great, I will keep the dialogue selection by title for now, and see what the future has to offer
Good to know about the renamer tool!
Good to know about the renamer tool!
- Thu Mar 04, 2021 1:53 am
- Forum: Dialogue System for Unity
- Topic: Start Conversation by ID
- Replies: 12
- Views: 4255
Re: Start Conversation by ID
Hey, I had the same question, and I have a related question. In the inspector where i choose a conversation, I have this: [ConversationPopup(true)] [SerializeField] private string conversation; // Shown WITH database selection field. This lets me pick from the list of dialogues, but how would I chan...
- Tue Mar 02, 2021 3:04 am
- Forum: Dialogue System for Unity
- Topic: Script after dialog ends?
- Replies: 3
- Views: 714
Re: Script after dialog ends?
Hmm.. thanks, but i'm not sure that would work. I want to run it only for a specific conversation, not for every conversation that ends with this npc.
It's a script that makes the NPC move to a specific location for the intro of the game after a dialogue.
Any suggestions?
It's a script that makes the NPC move to a specific location for the intro of the game after a dialogue.
Any suggestions?
- Tue Mar 02, 2021 2:32 am
- Forum: Dialogue System for Unity
- Topic: Best import format for easy editing?
- Replies: 37
- Views: 4504
Re: Best import format for easy editing?
Very interesting, i'm having a look at the Yarn Spinner now. nicmar wrote: ↑Thu Feb 25, 2021 8:09 am But do you mean it would be possible at some point to also export the links? I would think that only links that doesn't simply go "down in the tree" would need to be exported, but I'm not a...