Search found 133 matches

by nicmar
Tue Jan 10, 2023 1:23 pm
Forum: Dialogue System for Unity
Topic: Response menu inverted
Replies: 9
Views: 1068

Re: Response menu inverted

Very interesting, I didn't have a RewiredStandaloneInputModule, just the standard one, so i'll definitely have a look.

Thank you!
by nicmar
Tue Jan 10, 2023 3:16 am
Forum: Dialogue System for Unity
Topic: Response menu inverted
Replies: 9
Views: 1068

Re: Response menu inverted

Hmm, i have the same or a similar problem. Moving the LS (Left Stick) UP/DOWN moves the selection incorrectly DOWN/UP. I have three options in my response menu, so it's easy to see. When i use the keyboard WASD it does nothing, but Arrow keys UP/DOWN correctly move the selection UP/DOWN. I see this ...
by nicmar
Mon Mar 21, 2022 11:51 pm
Forum: Dialogue System for Unity
Topic: Alternating left/right portrait?
Replies: 2
Views: 452

Re: Alternating left/right portrait?

Great, thanks!
by nicmar
Mon Mar 21, 2022 4:08 pm
Forum: Dialogue System for Unity
Topic: Alternating left/right portrait?
Replies: 2
Views: 452

Alternating left/right portrait?

We have these cute bubbles but decided to use full width dialogs instead and keep bubbles for barks. So the question popped up, how do we alternate so when the npc talks, the portrait is on the left, and the player’s is on the right when she talks? (I assume this is the standard, but please enlighte...
by nicmar
Fri May 28, 2021 2:37 am
Forum: Dialogue System for Unity
Topic: Dialog with photo (UI question)
Replies: 2
Views: 424

Re: Dialog with photo (UI question)

Oh thanks, I will check that out! :)
by nicmar
Thu May 27, 2021 9:43 am
Forum: Dialogue System for Unity
Topic: Dialog with photo (UI question)
Replies: 2
Views: 424

Dialog with photo (UI question)

Hi! This is basically a Unity UI question, but since it's related to a dialog setup that I think should be common, I'm hoping you could help me here. What I want is a dialog with text that fills the bubble that autoexpands, and if I have a portrait, it will take 120 pixels space, and the text will t...
by nicmar
Fri Mar 05, 2021 7:39 am
Forum: Dialogue System for Unity
Topic: Start Conversation by ID
Replies: 12
Views: 4255

Re: Start Conversation by ID

Great, I will keep the dialogue selection by title for now, and see what the future has to offer :)
Good to know about the renamer tool!
by nicmar
Thu Mar 04, 2021 1:53 am
Forum: Dialogue System for Unity
Topic: Start Conversation by ID
Replies: 12
Views: 4255

Re: Start Conversation by ID

Hey, I had the same question, and I have a related question. In the inspector where i choose a conversation, I have this: [ConversationPopup(true)] [SerializeField] private string conversation; // Shown WITH database selection field. This lets me pick from the list of dialogues, but how would I chan...
by nicmar
Tue Mar 02, 2021 3:04 am
Forum: Dialogue System for Unity
Topic: Script after dialog ends?
Replies: 3
Views: 714

Re: Script after dialog ends?

Hmm.. thanks, but i'm not sure that would work. I want to run it only for a specific conversation, not for every conversation that ends with this npc.

It's a script that makes the NPC move to a specific location for the intro of the game after a dialogue.

Any suggestions? :)
by nicmar
Tue Mar 02, 2021 2:32 am
Forum: Dialogue System for Unity
Topic: Best import format for easy editing?
Replies: 37
Views: 4504

Re: Best import format for easy editing?

Very interesting, i'm having a look at the Yarn Spinner now. nicmar wrote: ↑Thu Feb 25, 2021 8:09 am But do you mean it would be possible at some point to also export the links? I would think that only links that doesn't simply go "down in the tree" would need to be exported, but I'm not a...