Search found 4 matches

by 1HappyRobot
Wed May 12, 2021 7:58 pm
Forum: Dialogue System for Unity
Topic: Lua scripts are being run twice
Replies: 1
Views: 104

Lua scripts are being run twice

If you check "Skip if no valid entries" in Dialogue System Trigger, it will trigger Lua Scripts to run twice. Not sure if this is intended, but it doesn't seem ideal to me.
by 1HappyRobot
Wed Aug 21, 2019 3:32 pm
Forum: Dialogue System for Unity
Topic: How to use effect codes for delays in typewriter? For example, \,
Replies: 2
Views: 251

Re: How to use effect codes for delays in typewriter? For example, \,

Nevermind I figured it out after making the post lol. I was using the legacy UI prefabs.
by 1HappyRobot
Wed Aug 21, 2019 3:17 pm
Forum: Dialogue System for Unity
Topic: How to use effect codes for delays in typewriter? For example, \,
Replies: 2
Views: 251

How to use effect codes for delays in typewriter? For example, \,

I see numerous posts and responses in the forums regarding this delay that apparently exist, but whenever I use it in my dialogue it just does the slash comma (\,) in plain text. I'm not really sure what I'm missing here as all the responses I've read say to add nothing more than a \. \, \! etc. See...
by 1HappyRobot
Tue Aug 13, 2019 5:17 pm
Forum: Dialogue System for Unity
Topic: Changing texture2d of a mesh during dialogue
Replies: 1
Views: 200

Changing texture2d of a mesh during dialogue

I've been looking around for awhile and for most questions I've been able to figure it out through documentation or looking on the forums, but I can't figure this one out. I use 3d models with 2d textures for faces, and I'd like to change the faces during dialogue to reflect whatever emotion was bei...