Search found 4 matches
- Wed May 12, 2021 7:58 pm
- Forum: Dialogue System for Unity
- Topic: Lua scripts are being run twice
- Replies: 1
- Views: 99
Lua scripts are being run twice
If you check "Skip if no valid entries" in Dialogue System Trigger, it will trigger Lua Scripts to run twice. Not sure if this is intended, but it doesn't seem ideal to me.
- Wed Aug 21, 2019 3:32 pm
- Forum: Dialogue System for Unity
- Topic: How to use effect codes for delays in typewriter? For example, \,
- Replies: 2
- Views: 245
Re: How to use effect codes for delays in typewriter? For example, \,
Nevermind I figured it out after making the post lol. I was using the legacy UI prefabs.
- Wed Aug 21, 2019 3:17 pm
- Forum: Dialogue System for Unity
- Topic: How to use effect codes for delays in typewriter? For example, \,
- Replies: 2
- Views: 245
How to use effect codes for delays in typewriter? For example, \,
I see numerous posts and responses in the forums regarding this delay that apparently exist, but whenever I use it in my dialogue it just does the slash comma (\,) in plain text. I'm not really sure what I'm missing here as all the responses I've read say to add nothing more than a \. \, \! etc. See...
- Tue Aug 13, 2019 5:17 pm
- Forum: Dialogue System for Unity
- Topic: Changing texture2d of a mesh during dialogue
- Replies: 1
- Views: 195
Changing texture2d of a mesh during dialogue
I've been looking around for awhile and for most questions I've been able to figure it out through documentation or looking on the forums, but I can't figure this one out. I use 3d models with 2d textures for faces, and I'd like to change the faces during dialogue to reflect whatever emotion was bei...