Search found 13 matches
- Thu Jul 23, 2020 12:28 am
- Forum: Quest Machine
- Topic: Checking conditions is not correct
- Replies: 5
- Views: 1035
Re: Checking conditions is not correct
Thanks, Toni. That's very helpful.
- Tue Jul 21, 2020 11:01 pm
- Forum: Quest Machine
- Topic: Checking conditions is not correct
- Replies: 5
- Views: 1035
Re: Checking conditions is not correct
I made a set of 3 conditions and set the node will be successful when all of the 3 conditions match. The first condition is the counter condition and the next two conditions are Lua variable conditions. In my case, the first one does not match but the Lua variable conditions have a callback and that...
- Tue Jul 21, 2020 3:39 am
- Forum: Quest Machine
- Topic: Checking conditions is not correct
- Replies: 5
- Views: 1035
Checking conditions is not correct
Hi Tony, I got a bug relates to the condition checking. My node has 3 conditions and it requires all of them to be True. But the node became true with only 2 last conditions. The counter condition didn't work. Untitled.png Please help me to fix that. Thank you. P/S: from my debugging, it looks like ...
- Thu Apr 09, 2020 11:52 pm
- Forum: Quest Machine
- Topic: While deserializing quest tags, found a tag with a blank name in Start.
- Replies: 5
- Views: 785
Re: While deserializing quest tags, found a tag with a blank name in Start.
From what I remember, that issue usually happened during the time I tested the game after modifying a quest. Example steps:
1. Design a quest
2. Test it and save that
3. Back to edit that quest
4. Open the game and load that saved file. <= this time the issue happens
1. Design a quest
2. Test it and save that
3. Back to edit that quest
4. Open the game and load that saved file. <= this time the issue happens
- Tue Mar 31, 2020 11:40 pm
- Forum: Quest Machine
- Topic: While deserializing quest tags, found a tag with a blank name in Start.
- Replies: 5
- Views: 785
Re: While deserializing quest tags, found a tag with a blank name in Start.
The built-in save system worked normally when I updated the version of Unity from 2019.2.06f to 2019.2.21f1.
- Fri Mar 27, 2020 5:11 am
- Forum: Quest Machine
- Topic: While deserializing quest tags, found a tag with a blank name in Start.
- Replies: 5
- Views: 785
While deserializing quest tags, found a tag with a blank name in Start.
Hi Tony Li, I'm making the loading for my game and get the issue. My progress: get all the data from the journal and save it to the JSON file. Load JSON file and use ApplyData to the journal. I'm not sure what's wrong with the tag because I only use the internal name of the quest state. This issue s...
- Mon Mar 23, 2020 4:51 am
- Forum: Quest Machine
- Topic: How to set parent quest in Quest Editor?
- Replies: 3
- Views: 586
Re: How to set parent quest in Quest Editor?
Oh, yes. That's what I want to do. Thank you for your support.
- Fri Mar 20, 2020 1:39 am
- Forum: Quest Machine
- Topic: How to set parent quest in Quest Editor?
- Replies: 3
- Views: 586
How to set parent quest in Quest Editor?
Hi Toni Li, I want to use the autostart condition in the quest editor and use the parent condition. But I can't find anywhere in the quest editor let me set the parent for my current quest. Could you tell me how to set the parent quest for a single quest or support that feature in the quest editor? ...
- Sun Feb 09, 2020 10:25 pm
- Forum: Quest Machine
- Topic: Issue when show quest list with DialogueSystem
- Replies: 5
- Views: 745
Re: Issue when show quest list with DialogueSystem
Hi Tony,
Thanks for your support package. That fixed the issue.
Thanks for your support package. That fixed the issue.
- Fri Jan 31, 2020 12:55 am
- Forum: Quest Machine
- Topic: Issue when show quest list with DialogueSystem
- Replies: 5
- Views: 745
Re: Issue when show quest list with DialogueSystem
That issue happens when I check Generate Conversation For Quest Lists checkbox. My project is huge now, so I didn't test with the example scene of DialogueSystemQuestDialogueUI