Search found 13 matches

by thaptam
Thu Jul 23, 2020 12:28 am
Forum: Quest Machine
Topic: Checking conditions is not correct
Replies: 5
Views: 1035

Re: Checking conditions is not correct

Thanks, Toni. That's very helpful.
by thaptam
Tue Jul 21, 2020 11:01 pm
Forum: Quest Machine
Topic: Checking conditions is not correct
Replies: 5
Views: 1035

Re: Checking conditions is not correct

I made a set of 3 conditions and set the node will be successful when all of the 3 conditions match. The first condition is the counter condition and the next two conditions are Lua variable conditions. In my case, the first one does not match but the Lua variable conditions have a callback and that...
by thaptam
Tue Jul 21, 2020 3:39 am
Forum: Quest Machine
Topic: Checking conditions is not correct
Replies: 5
Views: 1035

Checking conditions is not correct

Hi Tony, I got a bug relates to the condition checking. My node has 3 conditions and it requires all of them to be True. But the node became true with only 2 last conditions. The counter condition didn't work. Untitled.png Please help me to fix that. Thank you. P/S: from my debugging, it looks like ...
by thaptam
Thu Apr 09, 2020 11:52 pm
Forum: Quest Machine
Topic: While deserializing quest tags, found a tag with a blank name in Start.
Replies: 5
Views: 785

Re: While deserializing quest tags, found a tag with a blank name in Start.

From what I remember, that issue usually happened during the time I tested the game after modifying a quest. Example steps:
1. Design a quest
2. Test it and save that
3. Back to edit that quest
4. Open the game and load that saved file. <= this time the issue happens
by thaptam
Tue Mar 31, 2020 11:40 pm
Forum: Quest Machine
Topic: While deserializing quest tags, found a tag with a blank name in Start.
Replies: 5
Views: 785

Re: While deserializing quest tags, found a tag with a blank name in Start.

The built-in save system worked normally when I updated the version of Unity from 2019.2.06f to 2019.2.21f1.
by thaptam
Fri Mar 27, 2020 5:11 am
Forum: Quest Machine
Topic: While deserializing quest tags, found a tag with a blank name in Start.
Replies: 5
Views: 785

While deserializing quest tags, found a tag with a blank name in Start.

Hi Tony Li, I'm making the loading for my game and get the issue. My progress: get all the data from the journal and save it to the JSON file. Load JSON file and use ApplyData to the journal. I'm not sure what's wrong with the tag because I only use the internal name of the quest state. This issue s...
by thaptam
Mon Mar 23, 2020 4:51 am
Forum: Quest Machine
Topic: How to set parent quest in Quest Editor?
Replies: 3
Views: 586

Re: How to set parent quest in Quest Editor?

Oh, yes. That's what I want to do. Thank you for your support.
by thaptam
Fri Mar 20, 2020 1:39 am
Forum: Quest Machine
Topic: How to set parent quest in Quest Editor?
Replies: 3
Views: 586

How to set parent quest in Quest Editor?

Hi Toni Li, I want to use the autostart condition in the quest editor and use the parent condition. But I can't find anywhere in the quest editor let me set the parent for my current quest. Could you tell me how to set the parent quest for a single quest or support that feature in the quest editor? ...
by thaptam
Sun Feb 09, 2020 10:25 pm
Forum: Quest Machine
Topic: Issue when show quest list with DialogueSystem
Replies: 5
Views: 745

Re: Issue when show quest list with DialogueSystem

Hi Tony,

Thanks for your support package. That fixed the issue.
by thaptam
Fri Jan 31, 2020 12:55 am
Forum: Quest Machine
Topic: Issue when show quest list with DialogueSystem
Replies: 5
Views: 745

Re: Issue when show quest list with DialogueSystem

That issue happens when I check Generate Conversation For Quest Lists checkbox. My project is huge now, so I didn't test with the example scene of DialogueSystemQuestDialogueUI