Search found 12 matches
- Mon Mar 23, 2020 5:56 pm
- Forum: Dialogue System for Unity
- Topic: Screenspace Bubble Example edit
- Replies: 1
- Views: 321
Screenspace Bubble Example edit
I've made floating speech bubbles in my game, but right now I need to have them in a world space and for put a canvas in each of the character game object. I don't think it's an optimal solution. Here' a video - https://www.youtube.com/watch?v=6JWEm4GHcAA I wanted to switch to screenspace solution a...
- Thu Oct 03, 2019 11:50 am
- Forum: Dialogue System for Unity
- Topic: Can I play the "Idle" and "Talking" animation using Dialogue System Events Component?
- Replies: 17
- Views: 4995
Re: Can I play the "Idle" and "Talking" animation using Dialogue System Events Component?
The "required" keyword did the trick! Thanks Tony! Everything is working flawlessly! I was about to make a new thread but I'll ask here - do You know how to stop animations when starting conversation in Corgi? When using auto activation option on Conversation Zone it doesn't work as intend...
- Thu Oct 03, 2019 9:06 am
- Forum: Dialogue System for Unity
- Topic: Can I play the "Idle" and "Talking" animation using Dialogue System Events Component?
- Replies: 17
- Views: 4995
Re: Can I play the "Idle" and "Talking" animation using Dialogue System Events Component?
Does above code works even with Fast Forward Script? I've noticed that when I skip dialogues the animator parameter continues to play. I don't know if it's something on my end or it's a bug.
- Thu Aug 29, 2019 9:56 am
- Forum: Dialogue System for Unity
- Topic: Dialogue System with Corgi Questions
- Replies: 16
- Views: 2490
Re: Dialogue System with Corgi Questions
This is the same way how I did it, thanks for the example.
- Fri Aug 16, 2019 9:28 am
- Forum: Dialogue System for Unity
- Topic: Dialogue System with Corgi Questions
- Replies: 16
- Views: 2490
Re: Dialogue System with Corgi Questions
Ok, I think I've figured it out, but I don't know what was the problem. I'll style my dialogue box and see if everything will work the same way
- Fri Aug 16, 2019 5:33 am
- Forum: Dialogue System for Unity
- Topic: Dialogue System with Corgi Questions
- Replies: 16
- Views: 2490
Re: Dialogue System with Corgi Questions
I may have pinpoint the problem. I've tried the package You've prepared in two different projects. In my it doesn't work - buttons keeps going out of focus. The only thing changed between these project is the dialogue database. In my I wanted to have multi NPC conversations, so I've named the NPCs t...
- Thu Aug 15, 2019 5:34 pm
- Forum: Dialogue System for Unity
- Topic: Dialogue System with Corgi Questions
- Replies: 16
- Views: 2490
Re: Dialogue System with Corgi Questions
Thanks for that - in this demo it all works flawlessly. But I've tried with my setup and there's one catch. I have a screen space canvas and two panels: Subtitle and response Menu. Both are moved by UI Smooth Follow script from Your previous demo. I've tried fix with setting the First Selected and i...
- Thu Aug 15, 2019 7:21 am
- Forum: Dialogue System for Unity
- Topic: Dialogue System with Corgi Questions
- Replies: 16
- Views: 2490
Re: Dialogue System with Corgi Questions
Everything in the script works great, I even added conditions that don't allow the dialog bubble to leave the screen. I wanted to add a continue button to the bubble and everything was working great, but when I move left or right the button loses focus. I've tried to set the navigation on the button...
- Mon Aug 12, 2019 2:44 pm
- Forum: Dialogue System for Unity
- Topic: Dialogue System with Corgi Questions
- Replies: 16
- Views: 2490
Re: Dialogue System with Corgi Questions
Wow! You're the best, thanks
- Thu Aug 08, 2019 3:52 am
- Forum: Dialogue System for Unity
- Topic: Dialogue System with Corgi Questions
- Replies: 16
- Views: 2490
Re: Dialogue System with Corgi Questions
Thanks for that Tony! Everything works like a charm. I'm astonished how extensible this system is. Also a quick question - is it necessary for subtitle and response panels to be children of the character? I want to make them float above the character head with a bit of delay. Yes - If you want them ...