Search found 12 matches

by mindjar
Mon Mar 23, 2020 5:56 pm
Forum: Dialogue System for Unity
Topic: Screenspace Bubble Example edit
Replies: 1
Views: 321

Screenspace Bubble Example edit

I've made floating speech bubbles in my game, but right now I need to have them in a world space and for put a canvas in each of the character game object. I don't think it's an optimal solution. Here' a video - https://www.youtube.com/watch?v=6JWEm4GHcAA I wanted to switch to screenspace solution a...
by mindjar
Thu Oct 03, 2019 11:50 am
Forum: Dialogue System for Unity
Topic: Can I play the "Idle" and "Talking" animation using Dialogue System Events Component?
Replies: 17
Views: 4995

Re: Can I play the "Idle" and "Talking" animation using Dialogue System Events Component?

The "required" keyword did the trick! Thanks Tony! Everything is working flawlessly! I was about to make a new thread but I'll ask here - do You know how to stop animations when starting conversation in Corgi? When using auto activation option on Conversation Zone it doesn't work as intend...
by mindjar
Thu Oct 03, 2019 9:06 am
Forum: Dialogue System for Unity
Topic: Can I play the "Idle" and "Talking" animation using Dialogue System Events Component?
Replies: 17
Views: 4995

Re: Can I play the "Idle" and "Talking" animation using Dialogue System Events Component?

Does above code works even with Fast Forward Script? I've noticed that when I skip dialogues the animator parameter continues to play. I don't know if it's something on my end or it's a bug.
by mindjar
Thu Aug 29, 2019 9:56 am
Forum: Dialogue System for Unity
Topic: Dialogue System with Corgi Questions
Replies: 16
Views: 2490

Re: Dialogue System with Corgi Questions

This is the same way how I did it, thanks for the example.
by mindjar
Fri Aug 16, 2019 9:28 am
Forum: Dialogue System for Unity
Topic: Dialogue System with Corgi Questions
Replies: 16
Views: 2490

Re: Dialogue System with Corgi Questions

Ok, I think I've figured it out, but I don't know what was the problem. I'll style my dialogue box and see if everything will work the same way :)
by mindjar
Fri Aug 16, 2019 5:33 am
Forum: Dialogue System for Unity
Topic: Dialogue System with Corgi Questions
Replies: 16
Views: 2490

Re: Dialogue System with Corgi Questions

I may have pinpoint the problem. I've tried the package You've prepared in two different projects. In my it doesn't work - buttons keeps going out of focus. The only thing changed between these project is the dialogue database. In my I wanted to have multi NPC conversations, so I've named the NPCs t...
by mindjar
Thu Aug 15, 2019 5:34 pm
Forum: Dialogue System for Unity
Topic: Dialogue System with Corgi Questions
Replies: 16
Views: 2490

Re: Dialogue System with Corgi Questions

Thanks for that - in this demo it all works flawlessly. But I've tried with my setup and there's one catch. I have a screen space canvas and two panels: Subtitle and response Menu. Both are moved by UI Smooth Follow script from Your previous demo. I've tried fix with setting the First Selected and i...
by mindjar
Thu Aug 15, 2019 7:21 am
Forum: Dialogue System for Unity
Topic: Dialogue System with Corgi Questions
Replies: 16
Views: 2490

Re: Dialogue System with Corgi Questions

Everything in the script works great, I even added conditions that don't allow the dialog bubble to leave the screen. I wanted to add a continue button to the bubble and everything was working great, but when I move left or right the button loses focus. I've tried to set the navigation on the button...
by mindjar
Mon Aug 12, 2019 2:44 pm
Forum: Dialogue System for Unity
Topic: Dialogue System with Corgi Questions
Replies: 16
Views: 2490

Re: Dialogue System with Corgi Questions

Wow! You're the best, thanks :)
by mindjar
Thu Aug 08, 2019 3:52 am
Forum: Dialogue System for Unity
Topic: Dialogue System with Corgi Questions
Replies: 16
Views: 2490

Re: Dialogue System with Corgi Questions

Thanks for that Tony! Everything works like a charm. I'm astonished how extensible this system is. Also a quick question - is it necessary for subtitle and response panels to be children of the character? I want to make them float above the character head with a bit of delay. Yes - If you want them ...