Thanks, it seems to be working but it's a good tip. We've updated them to use required now.
Very much appreciate all your help.
Search found 8 matches
- Tue Sep 06, 2022 12:09 pm
- Forum: Dialogue System for Unity
- Topic: SetContinueMode(NotBeforeResponseMenu)
- Replies: 9
- Views: 533
- Fri Sep 02, 2022 1:58 pm
- Forum: Dialogue System for Unity
- Topic: SetContinueMode(NotBeforeResponseMenu)
- Replies: 9
- Views: 533
Re: SetContinueMode(NotBeforeResponseMenu)
OK! So it looks like SetContinueMode(original)@6; was working but was working slightly too soon. This caused us to need to press the continue button (which we didn't want). I swapped out the Delay(6) to be Continue()@6 instead and we're away to the races. In the end, we put this in the sequence fiel...
- Thu Sep 01, 2022 11:37 am
- Forum: Dialogue System for Unity
- Topic: SetContinueMode(NotBeforeResponseMenu)
- Replies: 9
- Views: 533
Re: SetContinueMode(NotBeforeResponseMenu)
OK, we are looking at an update but if it is possible to get this functionality without updating, that would be great given how close we are to another big patch. I'm wondering if any of these are close to the right way to do this. SetContinueMode(false); Delay(6); SetContinueMode(original) SetConti...
- Wed Aug 31, 2022 12:07 pm
- Forum: Dialogue System for Unity
- Topic: SetContinueMode(NotBeforeResponseMenu)
- Replies: 9
- Views: 533
Re: SetContinueMode(NotBeforeResponseMenu)
I think you might be on to something with the version number. I didn't even think to check that we might be woefully out of date and I was reading newer docs. We are on Version 1.7.6. It looks like the original command should have worked. I did also try that one a few times but maybe not in the righ...
- Tue Aug 30, 2022 6:04 pm
- Forum: Dialogue System for Unity
- Topic: SetContinueMode(NotBeforeResponseMenu)
- Replies: 9
- Views: 533
SetContinueMode(NotBeforeResponseMenu)
I'm trying to manipulate the ContinueMode inside the sequence fields of a conversation. I can use SetContinueMode(true) and SetContinueMode(false) no problem but everything else fails to do anything. SetContinueMode(Original) doesn't do anything and leaves the continue mode on false. The goal is to ...
- Tue Jul 23, 2019 11:07 am
- Forum: Dialogue System for Unity
- Topic: Closing a conversation from a script
- Replies: 5
- Views: 1085
Re: Closing a conversation from a script
I figured out why I couldn't use that in the first place. We have another script called DialogueManager which was interfering with it but didn't cause an error.
- Tue Jul 23, 2019 4:10 am
- Forum: Dialogue System for Unity
- Topic: Closing a conversation from a script
- Replies: 5
- Views: 1085
Re: Closing a conversation from a script
Thanks, I was hoping it would be that simple, I did try looking in the docs
- Mon Jul 22, 2019 6:06 pm
- Forum: Dialogue System for Unity
- Topic: Closing a conversation from a script
- Replies: 5
- Views: 1085
Closing a conversation from a script
Hi, I would like to close a conversation via script conditions. I'm wondering what the best way to do that is. I know that I can make a direct reference to the DialogueSystemController and call StopConversation but I'm wondering if there is a way to reference that without doing some painful FindObje...