Search found 6 matches
- Sun Aug 04, 2019 9:33 am
- Forum: Dialogue System for Unity
- Topic: Sources as Unity Package
- Replies: 3
- Views: 408
Re: Sources as Unity Package
Thanks for answer!
- Sun Aug 04, 2019 3:44 am
- Forum: Dialogue System for Unity
- Topic: Sources as Unity Package
- Replies: 3
- Views: 408
Sources as Unity Package
Hi!
How can I import Dialogue System as Unity Package instead of plugin?
I don't want to store external packages as own source code of project. But I want Unity to automatically download the package on first setup project.
How can I import Dialogue System as Unity Package instead of plugin?
I don't want to store external packages as own source code of project. But I want Unity to automatically download the package on first setup project.
- Sun Jul 21, 2019 4:15 am
- Forum: Dialogue System for Unity
- Topic: Save System slots and custom data
- Replies: 5
- Views: 1192
Re: Save System slots and custom data
Save files separately, so as not to break the working.
I created custom disk storer:
public class SavedGameDataStorer : DiskSavedGameDataStorer
{
public override void StoreSavedGameData(int slot, SavedGameData save)
{
var slotData = save.GetData(SaveSystem.SlotDataKey);
var filePath ...
I created custom disk storer:
public class SavedGameDataStorer : DiskSavedGameDataStorer
{
public override void StoreSavedGameData(int slot, SavedGameData save)
{
var slotData = save.GetData(SaveSystem.SlotDataKey);
var filePath ...
- Sun Jul 21, 2019 2:23 am
- Forum: Dialogue System for Unity
- Topic: Save System slots and custom data
- Replies: 5
- Views: 1192
Re: Save System slots and custom data
Wow, thanks!
I will definitely try this. It looks most logical.
I will definitely try this. It looks most logical.
- Sat Jul 20, 2019 5:38 am
- Forum: Dialogue System for Unity
- Topic: Save System slots and custom data
- Replies: 5
- Views: 1192
Re: Save System slots and custom data
I created custom saver
public class SlotDataParser
{
private readonly DataContractJsonSerializer serializer
= new DataContractJsonSerializer(typeof(SlotData));
public string Serialize(SlotData data)
{
var stream = new MemoryStream();
try {
serializer.WriteObject(stream, data);
var json ...
public class SlotDataParser
{
private readonly DataContractJsonSerializer serializer
= new DataContractJsonSerializer(typeof(SlotData));
public string Serialize(SlotData data)
{
var stream = new MemoryStream();
try {
serializer.WriteObject(stream, data);
var json ...
- Sat Jul 20, 2019 3:43 am
- Forum: Dialogue System for Unity
- Topic: Save System slots and custom data
- Replies: 5
- Views: 1192
Save System slots and custom data
Hello!
How can I load (and save) custom data from every slots (like save time, game time, player level etc) for display in load menu? See example.
How can I load (and save) custom data from every slots (like save time, game time, player level etc) for display in load menu? See example.