Search found 6 matches
- Sun Aug 04, 2019 9:33 am
- Forum: Dialogue System for Unity
- Topic: Sources as Unity Package
- Replies: 3
- Views: 291
Re: Sources as Unity Package
Thanks for answer!
- Sun Aug 04, 2019 3:44 am
- Forum: Dialogue System for Unity
- Topic: Sources as Unity Package
- Replies: 3
- Views: 291
Sources as Unity Package
Hi!
How can I import Dialogue System as Unity Package instead of plugin?
I don't want to store external packages as own source code of project. But I want Unity to automatically download the package on first setup project.
How can I import Dialogue System as Unity Package instead of plugin?
I don't want to store external packages as own source code of project. But I want Unity to automatically download the package on first setup project.
- Sun Jul 21, 2019 4:15 am
- Forum: Dialogue System for Unity
- Topic: Save System slots and custom data
- Replies: 5
- Views: 961
Re: Save System slots and custom data
Save files separately, so as not to break the working. I created custom disk storer: public class SavedGameDataStorer : DiskSavedGameDataStorer { public override void StoreSavedGameData(int slot, SavedGameData save) { var slotData = save.GetData(SaveSystem.SlotDataKey); var filePath = GetSlotDataFil...
- Sun Jul 21, 2019 2:23 am
- Forum: Dialogue System for Unity
- Topic: Save System slots and custom data
- Replies: 5
- Views: 961
Re: Save System slots and custom data
Wow, thanks!
I will definitely try this. It looks most logical.
I will definitely try this. It looks most logical.
- Sat Jul 20, 2019 5:38 am
- Forum: Dialogue System for Unity
- Topic: Save System slots and custom data
- Replies: 5
- Views: 961
Re: Save System slots and custom data
I created custom saver public class SlotDataParser { private readonly DataContractJsonSerializer serializer = new DataContractJsonSerializer(typeof(SlotData)); public string Serialize(SlotData data) { var stream = new MemoryStream(); try { serializer.WriteObject(stream, data); var json = stream.ToAr...
- Sat Jul 20, 2019 3:43 am
- Forum: Dialogue System for Unity
- Topic: Save System slots and custom data
- Replies: 5
- Views: 961
Save System slots and custom data
Hello!
How can I load (and save) custom data from every slots (like save time, game time, player level etc) for display in load menu? See example.
How can I load (and save) custom data from every slots (like save time, game time, player level etc) for display in load menu? See example.