Search found 6 matches

by alkord
Sun Aug 04, 2019 9:33 am
Forum: Dialogue System for Unity
Topic: Sources as Unity Package
Replies: 3
Views: 408

Re: Sources as Unity Package

Thanks for answer!
by alkord
Sun Aug 04, 2019 3:44 am
Forum: Dialogue System for Unity
Topic: Sources as Unity Package
Replies: 3
Views: 408

Sources as Unity Package

Hi!
How can I import Dialogue System as Unity Package instead of plugin?
I don't want to store external packages as own source code of project. But I want Unity to automatically download the package on first setup project.
by alkord
Sun Jul 21, 2019 4:15 am
Forum: Dialogue System for Unity
Topic: Save System slots and custom data
Replies: 5
Views: 1192

Re: Save System slots and custom data

Save files separately, so as not to break the working.
I created custom disk storer:

public class SavedGameDataStorer : DiskSavedGameDataStorer
{
public override void StoreSavedGameData(int slot, SavedGameData save)
{
var slotData = save.GetData(SaveSystem.SlotDataKey);
var filePath ...
by alkord
Sun Jul 21, 2019 2:23 am
Forum: Dialogue System for Unity
Topic: Save System slots and custom data
Replies: 5
Views: 1192

Re: Save System slots and custom data

Wow, thanks!
I will definitely try this. It looks most logical.
by alkord
Sat Jul 20, 2019 5:38 am
Forum: Dialogue System for Unity
Topic: Save System slots and custom data
Replies: 5
Views: 1192

Re: Save System slots and custom data

I created custom saver


public class SlotDataParser
{
private readonly DataContractJsonSerializer serializer
= new DataContractJsonSerializer(typeof(SlotData));

public string Serialize(SlotData data)
{
var stream = new MemoryStream();
try {
serializer.WriteObject(stream, data);
var json ...
by alkord
Sat Jul 20, 2019 3:43 am
Forum: Dialogue System for Unity
Topic: Save System slots and custom data
Replies: 5
Views: 1192

Save System slots and custom data

Hello!
How can I load (and save) custom data from every slots (like save time, game time, player level etc) for display in load menu? See example.