Search found 5 matches
- Thu Jul 18, 2019 6:55 pm
- Forum: Dialogue System for Unity
- Topic: Rewired w/ Dialogue System
- Replies: 5
- Views: 1584
Re: Rewired w/ Dialogue System
Great idea to use that! Can't say I have used that EventSystem window before. At first, when interacting with an NPC, the "Selected: " tag would remain blank. It wasn't until I clicked on the button, then dragged the cursor away from the continue button that the tag changed to "Select...
- Wed Jul 17, 2019 9:55 pm
- Forum: Dialogue System for Unity
- Topic: Rewired w/ Dialogue System
- Replies: 5
- Views: 1584
Re: Rewired w/ Dialogue System
Thank you for your quick reply, Tony! I have set everything up and still seem to be running into a problem. It appears the dialogue does not want to auto focus to my controller input. Instead, I have to click the "Continue" button, then I can press A to progress through dialogue. I will at...
- Wed Jul 17, 2019 8:45 pm
- Forum: Dialogue System for Unity
- Topic: Rewired w/ Dialogue System
- Replies: 5
- Views: 1584
Rewired w/ Dialogue System
Hello! I have been using Rewired to handle the input in my game and I've hit a snag while trying to make it work with the Dialogue System. Currently, when I come up to a sprite (in 2D), and press "A" on my Switch Pro Controller, a conversation will start. It seems that "Auto focus&quo...
- Sun Jul 14, 2019 2:37 pm
- Forum: Dialogue System for Unity
- Topic: Dialogue with no player response
- Replies: 3
- Views: 953
Re: Dialogue with no player response
Tony, thank you so much for your reply! That has indeed fixed the issue I was having. Of course, it was something super simple, haha. I appreciate it.
- Sat Jul 13, 2019 9:16 pm
- Forum: Dialogue System for Unity
- Topic: Dialogue with no player response
- Replies: 3
- Views: 953
Dialogue with no player response
Hello! I have tried to figure this out on my own by perusing the documentation and searching the forums, but I seem to overlook it. I am hoping to use this asset to create a traditional JRPG style dialogue, where I can use a controller to press "A" as the "Continue" button to pro...