Search found 5 matches

by elsewhere
Thu Jul 18, 2019 6:55 pm
Forum: Dialogue System for Unity
Topic: Rewired w/ Dialogue System
Replies: 5
Views: 1584

Re: Rewired w/ Dialogue System

Great idea to use that! Can't say I have used that EventSystem window before. At first, when interacting with an NPC, the "Selected: " tag would remain blank. It wasn't until I clicked on the button, then dragged the cursor away from the continue button that the tag changed to "Select...
by elsewhere
Wed Jul 17, 2019 9:55 pm
Forum: Dialogue System for Unity
Topic: Rewired w/ Dialogue System
Replies: 5
Views: 1584

Re: Rewired w/ Dialogue System

Thank you for your quick reply, Tony! I have set everything up and still seem to be running into a problem. It appears the dialogue does not want to auto focus to my controller input. Instead, I have to click the "Continue" button, then I can press A to progress through dialogue. I will at...
by elsewhere
Wed Jul 17, 2019 8:45 pm
Forum: Dialogue System for Unity
Topic: Rewired w/ Dialogue System
Replies: 5
Views: 1584

Rewired w/ Dialogue System

Hello! I have been using Rewired to handle the input in my game and I've hit a snag while trying to make it work with the Dialogue System. Currently, when I come up to a sprite (in 2D), and press "A" on my Switch Pro Controller, a conversation will start. It seems that "Auto focus&quo...
by elsewhere
Sun Jul 14, 2019 2:37 pm
Forum: Dialogue System for Unity
Topic: Dialogue with no player response
Replies: 3
Views: 953

Re: Dialogue with no player response

Tony, thank you so much for your reply! That has indeed fixed the issue I was having. Of course, it was something super simple, haha. I appreciate it.
by elsewhere
Sat Jul 13, 2019 9:16 pm
Forum: Dialogue System for Unity
Topic: Dialogue with no player response
Replies: 3
Views: 953

Dialogue with no player response

Hello! I have tried to figure this out on my own by perusing the documentation and searching the forums, but I seem to overlook it. I am hoping to use this asset to create a traditional JRPG style dialogue, where I can use a controller to press "A" as the "Continue" button to pro...