Search found 15 matches

by Rallix
Fri Oct 04, 2019 3:01 pm
Forum: Dialogue System for Unity
Topic: Dialogue System 2.2.1 Released
Replies: 3
Views: 469

Re: Dialogue System 2.2.1 Released

Thank you very much for this. This is great! :)
by Rallix
Sun Aug 18, 2019 3:23 am
Forum: Dialogue System for Unity
Topic: Import main language edits from Localization import
Replies: 16
Views: 2943

Re: Import main language edits from Localization import

All right; I posted about this because I thought it might originate in 2019.2 which added the scene visibility sidebar – shifting the whole hierarchy to the right – and 2019.3 only made it more noticeable by adding the ‘selectable’ toggle. I didn't have 2019.2 installed anymore to check if I'm right...
by Rallix
Fri Aug 16, 2019 2:14 pm
Forum: Dialogue System for Unity
Topic: ArticyLuaFunctions problems
Replies: 4
Views: 742

Re: ArticyLuaFunctions problems

No, no; it's absolutely fine. While I look forward to seeing this working, it can wait; especially if you currently need to focus on other things. ;)
by Rallix
Fri Aug 16, 2019 2:10 pm
Forum: Dialogue System for Unity
Topic: Import main language edits from Localization import
Replies: 16
Views: 2943

Re: Import main language edits from Localization import

Speaking of 2019.2 (resp. 2019.3), I think the newly added visibility settings in the Hierarchy window might have messed up the placement of the Dialogue Manager icon which seems to be placed a bit too far to the left now.
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by Rallix
Fri Aug 16, 2019 2:01 pm
Forum: Dialogue System for Unity
Topic: ArticyLuaFunctions problems
Replies: 4
Views: 742

Re: ArticyLuaFunctions problems

Thank you! Those are great news. :)

Yep, I understand; it's absolutely reasonable not to keep the metadata in memory. Having a function to extract field data from the entries when needed would be great. Thanks again. ;)
by Rallix
Tue Aug 13, 2019 7:29 pm
Forum: Dialogue System for Unity
Topic: ArticyLuaFunctions problems
Replies: 4
Views: 742

ArticyLuaFunctions problems

Hi Tony, I've noticed that while getObj() , getProp() and setProp() are supported by the Dialogue System (and I'm really thankful they are), they don't map as cleanly to DS Lua functions once you involve object references. I'll briefly explain what I was trying to accomplish to give some context. Ba...
by Rallix
Tue Aug 13, 2019 2:50 pm
Forum: Dialogue System for Unity
Topic: Switching on game objects on a dialogue entry
Replies: 3
Views: 566

Re: Switching on game objects on a dialogue entry

How about SetActive() sequence for gameobjects and SetEnabled() for components? ;)
There's also an example for queuing an explosion particle effect until you send a message to trigger it.
by Rallix
Fri Aug 02, 2019 2:33 pm
Forum: Dialogue System for Unity
Topic: Coding characters entering and leaving conversations
Replies: 18
Views: 2172

Re: Coding characters entering and leaving conversations

I'd support that.
When I read about a topic I'm currently working on, I love reading the "why" sections, or "tips" or "you have options 1, 2, 3".
by Rallix
Fri Aug 02, 2019 9:38 am
Forum: Dialogue System for Unity
Topic: Coding characters entering and leaving conversations
Replies: 18
Views: 2172

Re: Coding characters entering and leaving conversations

I think the search bar itself might be a bit of an obstacle when you want to find something in the documentation, even if you know exactly what you're looking for. For example, let's say I'm looking for the articy:draft reference page. Search for "articy" Most of the search results are fro...
by Rallix
Tue Jul 30, 2019 7:36 pm
Forum: Dialogue System for Unity
Topic: Articy import | Pipe character
Replies: 2
Views: 504

Re: Articy import | Pipe character

All right, thank you. ;)