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Search found 15 matches
- Fri Oct 04, 2019 3:01 pm
- Forum: Dialogue System for Unity
- Topic: Dialogue System 2.2.1 Released
- Replies: 3
- Views: 765
Re: Dialogue System 2.2.1 Released
Thank you very much for this. This is great! 
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- Sun Aug 18, 2019 3:23 am
- Forum: Dialogue System for Unity
- Topic: Import main language edits from Localization import
- Replies: 16
- Views: 5748
Re: Import main language edits from Localization import
All right; I posted about this because I thought it might originate in 2019.2 which added the scene visibility sidebar – shifting the whole hierarchy to the right – and 2019.3 only made it more noticeable by adding the ‘selectable’ toggle. I didn't have 2019.2 installed anymore to check if I'm right...
- Fri Aug 16, 2019 2:14 pm
- Forum: Dialogue System for Unity
- Topic: ArticyLuaFunctions problems
- Replies: 4
- Views: 1194
Re: ArticyLuaFunctions problems
No, no; it's absolutely fine. While I look forward to seeing this working, it can wait; especially if you currently need to focus on other things. 
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- Fri Aug 16, 2019 2:10 pm
- Forum: Dialogue System for Unity
- Topic: Import main language edits from Localization import
- Replies: 16
- Views: 5748
Re: Import main language edits from Localization import
Speaking of 2019.2 (resp. 2019.3), I think the newly added visibility settings in the Hierarchy window might have messed up the placement of the Dialogue Manager icon which seems to be placed a bit too far to the left now.
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- Fri Aug 16, 2019 2:01 pm
- Forum: Dialogue System for Unity
- Topic: ArticyLuaFunctions problems
- Replies: 4
- Views: 1194
Re: ArticyLuaFunctions problems
Thank you! Those are great news.
Yep, I understand; it's absolutely reasonable not to keep the metadata in memory. Having a function to extract field data from the entries when needed would be great. Thanks again.
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Yep, I understand; it's absolutely reasonable not to keep the metadata in memory. Having a function to extract field data from the entries when needed would be great. Thanks again.
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- Tue Aug 13, 2019 7:29 pm
- Forum: Dialogue System for Unity
- Topic: ArticyLuaFunctions problems
- Replies: 4
- Views: 1194
ArticyLuaFunctions problems
Hi Tony, I've noticed that while getObj() , getProp() and setProp() are supported by the Dialogue System (and I'm really thankful they are), they don't map as cleanly to DS Lua functions once you involve object references. I'll briefly explain what I was trying to accomplish to give some context. Ba...
- Tue Aug 13, 2019 2:50 pm
- Forum: Dialogue System for Unity
- Topic: Switching on game objects on a dialogue entry
- Replies: 3
- Views: 1136
Re: Switching on game objects on a dialogue entry
How about SetActive() sequence for gameobjects and SetEnabled() for components? 
There's also an example for queuing an explosion particle effect until you send a message to trigger it.
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There's also an example for queuing an explosion particle effect until you send a message to trigger it.
- Fri Aug 02, 2019 2:33 pm
- Forum: Dialogue System for Unity
- Topic: Coding characters entering and leaving conversations
- Replies: 18
- Views: 4858
Re: Coding characters entering and leaving conversations
I'd support that.
When I read about a topic I'm currently working on, I love reading the "why" sections, or "tips" or "you have options 1, 2, 3".
When I read about a topic I'm currently working on, I love reading the "why" sections, or "tips" or "you have options 1, 2, 3".
- Fri Aug 02, 2019 9:38 am
- Forum: Dialogue System for Unity
- Topic: Coding characters entering and leaving conversations
- Replies: 18
- Views: 4858
Re: Coding characters entering and leaving conversations
I think the search bar itself might be a bit of an obstacle when you want to find something in the documentation, even if you know exactly what you're looking for. For example, let's say I'm looking for the articy:draft reference page. Search for "articy" Most of the search results are fro...
- Tue Jul 30, 2019 7:36 pm
- Forum: Dialogue System for Unity
- Topic: Articy import | Pipe character
- Replies: 2
- Views: 1041
Re: Articy import | Pipe character
All right, thank you. 
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