Search found 15 matches

by Rallix
Tue Jul 30, 2019 2:39 pm
Forum: Dialogue System for Unity
Topic: Articy import | Pipe character
Replies: 2
Views: 506

Articy import | Pipe character

Hi, today I reimported the dialogue database from articy:draft (after some time) and ran into a problem. Seems like the pipe character now has a special meaning, splitting the conversation. That's fine by me, but it seems to cause problems during the import phase. I didn't intend to split dialogues,...
by Rallix
Sat Jul 27, 2019 5:57 am
Forum: Dialogue System for Unity
Topic: Will this Asset suit my project?
Replies: 10
Views: 1701

Re: Will this Asset suit my project?

Speaking as a user of this asset, I can definitely recommend it. It's very vast and packed with features, so for plenty of common scenarios, there are already components, sequences or tools you can use without coding them yourself. Therefore if you're not very comfortable with coding, this asset is ...
by Rallix
Thu Jul 25, 2019 4:30 am
Forum: Dialogue System for Unity
Topic: Dialogue System 2.1.9 Released
Replies: 2
Views: 454

Re: Dialogue System 2.1.9 Released

Thank you. ;) Although the new version seems to come with a bug in WebGL: Basically, DiskSavedGameDataStorer is (understandably) disabled in WebGL, but its editor script DiskSavedGameDataStorerEditor is not – which results in errors about missing methods: Disk.png I think the Editor probably ought t...
by Rallix
Mon Jul 08, 2019 3:53 pm
Forum: Dialogue System for Unity
Topic: What's the best way to make a conditional that says, "if a day has passed since you visited this other node"?
Replies: 12
Views: 1489

Re: What's the best way to make a conditional that says, "if a day has passed since you visited this other node"?

Thank you very much! :) (Setting the link priority to AboveNormal gives preference to Alistair saying this comment over any other characters saying something -- assuming the Conditions are true.) Thanks for this tip. I'm not sure exactly what you're using it for, but what about using SimStatus ? Tha...
by Rallix
Mon Jul 08, 2019 1:49 pm
Forum: Dialogue System for Unity
Topic: What's the best way to make a conditional that says, "if a day has passed since you visited this other node"?
Replies: 12
Views: 1489

Re: What's the best way to make a conditional that says, "if a day has passed since you visited this other node"?

Hi Tony, speaking of best practices, would you say a variant of this approach would also be the best choice for the following: 1) Characters dropping into the conversation if they're nearby. Similarly to how Infinity Engine games did it – during a dialogue, if a character was standing close to the c...