Search found 6 matches
- Tue Jul 16, 2019 1:48 am
- Forum: Dialogue System for Unity
- Topic: Required+Delayed sequencer command is fired immediately on conversation end
- Replies: 2
- Views: 326
Re: Required+Delayed sequencer command is fired immediately on conversation end
Gotcha! That makes sense. I've actually ended up going the route of calling a Timeline from a sequence command instead and adding a Bark track to that. I'm passing in both nowait and nostop and that seems to do the trick.
- Mon Jul 15, 2019 9:14 am
- Forum: Dialogue System for Unity
- Topic: Required+Delayed sequencer command is fired immediately on conversation end
- Replies: 2
- Views: 326
Required+Delayed sequencer command is fired immediately on conversation end
I have a conversation set up that and its last node has a Sequence defined as follows:
required MyCustomCommand(foo, bar)@4;
If the player clicks the Continue button on the last node then the command is fired immediately. Is it possible to respect that 4 second delay?
required MyCustomCommand(foo, bar)@4;
If the player clicks the Continue button on the last node then the command is fired immediately. Is it possible to respect that 4 second delay?
- Sat Jul 06, 2019 5:36 am
- Forum: Dialogue System for Unity
- Topic: How to keep Bark above NPC in TDE using TextMesh Pro
- Replies: 4
- Views: 1014
Re: How to keep Bark above NPC in TDE using TextMesh Pro
What a legend! Thank you, that worked a treat.
- Fri Jul 05, 2019 5:18 am
- Forum: Dialogue System for Unity
- Topic: How to keep Bark above NPC in TDE using TextMesh Pro
- Replies: 4
- Views: 1014
Re: How to keep Bark above NPC in TDE using TextMesh Pro
I can't use the world space canvas because then the Postprocessing effects on the MainCamera are applied to the Bark UI components too (which makes the text receive bloom etc) so they need to be rendered by the UICamera. The Bark Main Panel has the following script attached: private void Update() { ...
- Thu Jul 04, 2019 10:42 pm
- Forum: Dialogue System for Unity
- Topic: How to keep Bark above NPC in TDE using TextMesh Pro
- Replies: 4
- Views: 1014
How to keep Bark above NPC in TDE using TextMesh Pro
I've tweaked the Standard Bark UI prefab to use TextMesh Pro successfully. The prefab is placed as a child game object of my NPC prefab. Top Down Engine applies post-processing to the main camera so I want the Bark UI to be rendered by the UICamera instead. This is the settings I used for the Bark U...
- Thu Jul 04, 2019 3:58 am
- Forum: Dialogue System for Unity
- Topic: Last major questions!
- Replies: 9
- Views: 1373
Re: Last major questions!
I was about to post another thread but thought it made more sense to jump in on this one. 1) I'm using the Top-Down Engine (I've mentioned this far too many times, sorry!) and one of the scripts that is on the Dialogue Manager is called "Pause Top Down During Conversation" and it has two b...