Search found 72 matches
- Mon Aug 10, 2020 5:49 am
- Forum: Dialogue System for Unity
- Topic: Build game in Unity Web GL
- Replies: 3
- Views: 1120
Re: Build game in Unity Web GL
Thanks for your prompt reply. I have built my game, but the error below keeps showing up every time I click on the game. "It seems your browser does not support running Unity WebGL content from file:// urls. Please upload it to an http server, or try a different browser." Any other reasons...
- Wed Jul 22, 2020 7:16 am
- Forum: Dialogue System for Unity
- Topic: Build game in Unity Web GL
- Replies: 3
- Views: 1120
Build game in Unity Web GL
Hey Tony.
I'm wondering, is there any changes in Dialogue System and Quest Machine to be made if I want to build the game for the browser?
I'm wondering, is there any changes in Dialogue System and Quest Machine to be made if I want to build the game for the browser?
- Sat Feb 22, 2020 4:01 am
- Forum: Quest Machine
- Topic: Save in TXT file
- Replies: 35
- Views: 4600
Re: Save in TXT file
I'm using the same code you gave and apply it on 3 levels, but it can only save the latest level that has played.
Each level has 1 quest giver (Total 3 of them). I wanna save every quest giver's last conversation in all levels. How can I do it?
Each level has 1 quest giver (Total 3 of them). I wanna save every quest giver's last conversation in all levels. How can I do it?
- Tue Feb 18, 2020 9:12 am
- Forum: Quest Machine
- Topic: Save in TXT file
- Replies: 35
- Views: 4600
Re: Save in TXT file
Hey Tony! Sorry for asking too many questions regarding this.
I just found out that this function is actually the same as Quest Journal, where it will replace the string when the quest state has changed.
Can I save the string value when the quest state is Active only? How should I fix it?
I just found out that this function is actually the same as Quest Journal, where it will replace the string when the quest state has changed.
Can I save the string value when the quest state is Active only? How should I fix it?
- Mon Feb 17, 2020 10:04 am
- Forum: Quest Machine
- Topic: Save in TXT file
- Replies: 35
- Views: 4600
Re: Save in TXT file
OH YES!!!! That's exactly what I want! This is actually like a simulation game for education where the player needs to collect the requirements from the NPCs. And what I want to save into txt file is the requirements collected by the player.
Anyways, thanks a lot Tony!!
Anyways, thanks a lot Tony!!
- Mon Feb 17, 2020 9:34 am
- Forum: Quest Machine
- Topic: Save in TXT file
- Replies: 35
- Views: 4600
- Sun Feb 16, 2020 9:51 pm
- Forum: Quest Machine
- Topic: Save in TXT file
- Replies: 35
- Views: 4600
Re: Save in TXT file
Still don't have any idea to solve it. Just realize that you did mention before about ConversationLogger.cs. I have modified the script to save the conversation in txt file. But I got this error while the game is playing. UnauthorizedAccessException: Access to the path "C:\saved.txt" is de...
- Sat Feb 15, 2020 11:36 am
- Forum: Quest Machine
- Topic: Save in TXT file
- Replies: 35
- Views: 4600
Re: Save in TXT file
But there's no checkbox for Quest Journal's Save Settings. Where can I find those checkboxes?
- Sat Feb 15, 2020 11:07 am
- Forum: Quest Machine
- Topic: Save in TXT file
- Replies: 35
- Views: 4600
- Sat Feb 15, 2020 9:17 am
- Forum: Quest Machine
- Topic: Save in TXT file
- Replies: 35
- Views: 4600
Re: Save in TXT file
And thanks for the information. Now that I know there are 2 save systems we can use.