Search found 11 matches
- Fri Nov 01, 2024 9:57 pm
- Forum: Dialogue System for Unity
- Topic: Using a dialogue override via Adventure Creator
- Replies: 3
- Views: 129
Re: Using a dialogue override via Adventure Creator
haha dude I laughed out loud at how fast you gave me a fix. It was that simple. Thank you brother.
- Fri Nov 01, 2024 9:33 pm
- Forum: Dialogue System for Unity
- Topic: Using a dialogue override via Adventure Creator
- Replies: 3
- Views: 129
Using a dialogue override via Adventure Creator
Hello, I'm currently attempting to set up something similar to the prototype in this image: https://imgur.com/mJZID1e The gist is I'm using Adventure Creator to interact with computer objects, and I want to try to use the Dialogue System to run what's on the screen via a custom "terminal ui&quo...
- Sun Jul 28, 2024 12:13 pm
- Forum: Dialogue System for Unity
- Topic: Dialogue Bark UI on top layer
- Replies: 3
- Views: 635
Re: Dialogue Bark UI on top layer
Ah, yeah I managed to get it working after I wrapped my head around the component differences between BiRP and URP camera components. For reference: - Each scene NPC/inspection point triggers a DS bark with the NPC/inspection point assigned as the "Actor" transform. - The NPC/inspection po...
- Thu Jul 25, 2024 9:47 pm
- Forum: Dialogue System for Unity
- Topic: Dialogue Bark UI on top layer
- Replies: 3
- Views: 635
Dialogue Bark UI on top layer
I'm attempting to use the DS standard bark ui alongside adventure creator hotspot interactions and I'm struggling with rendering the bark ui on the top-most layer. Essentially the scene has many interaction points the player investigates, but the bark UI clips into the world objects. I've tried crea...
- Wed Jul 10, 2024 10:44 pm
- Forum: Dialogue System for Unity
- Topic: Adventure Creator and DS Bark on Interaction Setup
- Replies: 3
- Views: 472
Re: Adventure Creator and DS Bark on Interaction Setup
Ah that was it. I was overcomplicating it. For reference: NPC has the Standard Bark UI prefab instanced as a child. NPC has an AC hotspot 'Talk to' interaction. The interaction actionlist has a node for the action type: Third Party > Dialogue System Bark I needed to assign the conversation node as w...
- Wed Jul 10, 2024 8:58 pm
- Forum: Dialogue System for Unity
- Topic: Adventure Creator and DS Bark on Interaction Setup
- Replies: 3
- Views: 472
Adventure Creator and DS Bark on Interaction Setup
Hey Toni, I'm not sure if this is a question for you or for AC support, but could you please expand on the setup for how to use Bark on Interaction? My NPC has an interaction actionlist that calls the action type Third Party > Dialogue System Bark. I've referred to some old posts you've made where y...
- Sun Jul 07, 2024 10:49 am
- Forum: Dialogue System for Unity
- Topic: Adventure Creator + Dialogue System Integration
- Replies: 3
- Views: 527
Re: Adventure Creator + Dialogue System Integration
That was it. Thanks again for the quick and easy support.
- Fri Jul 05, 2024 11:21 am
- Forum: Dialogue System for Unity
- Topic: Adventure Creator + Dialogue System Integration
- Replies: 3
- Views: 527
Adventure Creator + Dialogue System Integration
Hey Toni, I'm currently trying to understand the process of integrating Articy projects, importing them with Dialogue System, and using Adventure Creator to call those conversations. I've followed the video guide here to export articy projects via .xml and import them into unity successfully. https:...
- Mon Jan 02, 2023 12:39 pm
- Forum: Dialogue System for Unity
- Topic: Looking for suggestions on pausing the Selector
- Replies: 1
- Views: 185
Looking for suggestions on pausing the Selector
I am attempting to integrate two UI menu's (pause and inventory). The issue I'm facing is if the player is still within a Usable's range the selector component is still in effect. So for example choosing a button from within the pause menu activates the conversation in the background, which also ste...
- Sun Aug 02, 2020 4:13 pm
- Forum: Dialogue System for Unity
- Topic: Line break in the Dialogue Editor?
- Replies: 3
- Views: 703
Re: Line break in the Dialogue Editor?
Thanks very much. I had a feeling it was something simple. But now I know my view is much different. I must have not updated the plugin or something. https://puu.sh/GdHtI/ab40b9ecae.png Sorry for not knowing something so simple, but what's the best way to ensure my Dialogue system plugin is updated ...