Search found 11 matches

by JeremyLullaby
Fri Nov 01, 2024 9:57 pm
Forum: Dialogue System for Unity
Topic: Using a dialogue override via Adventure Creator
Replies: 3
Views: 129

Re: Using a dialogue override via Adventure Creator

haha dude I laughed out loud at how fast you gave me a fix. It was that simple. Thank you brother.
by JeremyLullaby
Fri Nov 01, 2024 9:33 pm
Forum: Dialogue System for Unity
Topic: Using a dialogue override via Adventure Creator
Replies: 3
Views: 129

Using a dialogue override via Adventure Creator

Hello, I'm currently attempting to set up something similar to the prototype in this image: https://imgur.com/mJZID1e The gist is I'm using Adventure Creator to interact with computer objects, and I want to try to use the Dialogue System to run what's on the screen via a custom "terminal ui&quo...
by JeremyLullaby
Sun Jul 28, 2024 12:13 pm
Forum: Dialogue System for Unity
Topic: Dialogue Bark UI on top layer
Replies: 3
Views: 635

Re: Dialogue Bark UI on top layer

Ah, yeah I managed to get it working after I wrapped my head around the component differences between BiRP and URP camera components. For reference: - Each scene NPC/inspection point triggers a DS bark with the NPC/inspection point assigned as the "Actor" transform. - The NPC/inspection po...
by JeremyLullaby
Thu Jul 25, 2024 9:47 pm
Forum: Dialogue System for Unity
Topic: Dialogue Bark UI on top layer
Replies: 3
Views: 635

Dialogue Bark UI on top layer

I'm attempting to use the DS standard bark ui alongside adventure creator hotspot interactions and I'm struggling with rendering the bark ui on the top-most layer. Essentially the scene has many interaction points the player investigates, but the bark UI clips into the world objects. I've tried crea...
by JeremyLullaby
Wed Jul 10, 2024 10:44 pm
Forum: Dialogue System for Unity
Topic: Adventure Creator and DS Bark on Interaction Setup
Replies: 3
Views: 472

Re: Adventure Creator and DS Bark on Interaction Setup

Ah that was it. I was overcomplicating it. For reference: NPC has the Standard Bark UI prefab instanced as a child. NPC has an AC hotspot 'Talk to' interaction. The interaction actionlist has a node for the action type: Third Party > Dialogue System Bark I needed to assign the conversation node as w...
by JeremyLullaby
Wed Jul 10, 2024 8:58 pm
Forum: Dialogue System for Unity
Topic: Adventure Creator and DS Bark on Interaction Setup
Replies: 3
Views: 472

Adventure Creator and DS Bark on Interaction Setup

Hey Toni, I'm not sure if this is a question for you or for AC support, but could you please expand on the setup for how to use Bark on Interaction? My NPC has an interaction actionlist that calls the action type Third Party > Dialogue System Bark. I've referred to some old posts you've made where y...
by JeremyLullaby
Sun Jul 07, 2024 10:49 am
Forum: Dialogue System for Unity
Topic: Adventure Creator + Dialogue System Integration
Replies: 3
Views: 527

Re: Adventure Creator + Dialogue System Integration

That was it. Thanks again for the quick and easy support.
by JeremyLullaby
Fri Jul 05, 2024 11:21 am
Forum: Dialogue System for Unity
Topic: Adventure Creator + Dialogue System Integration
Replies: 3
Views: 527

Adventure Creator + Dialogue System Integration

Hey Toni, I'm currently trying to understand the process of integrating Articy projects, importing them with Dialogue System, and using Adventure Creator to call those conversations. I've followed the video guide here to export articy projects via .xml and import them into unity successfully. https:...
by JeremyLullaby
Mon Jan 02, 2023 12:39 pm
Forum: Dialogue System for Unity
Topic: Looking for suggestions on pausing the Selector
Replies: 1
Views: 185

Looking for suggestions on pausing the Selector

I am attempting to integrate two UI menu's (pause and inventory). The issue I'm facing is if the player is still within a Usable's range the selector component is still in effect. So for example choosing a button from within the pause menu activates the conversation in the background, which also ste...
by JeremyLullaby
Sun Aug 02, 2020 4:13 pm
Forum: Dialogue System for Unity
Topic: Line break in the Dialogue Editor?
Replies: 3
Views: 703

Re: Line break in the Dialogue Editor?

Thanks very much. I had a feeling it was something simple. But now I know my view is much different. I must have not updated the plugin or something. https://puu.sh/GdHtI/ab40b9ecae.png Sorry for not knowing something so simple, but what's the best way to ensure my Dialogue system plugin is updated ...