Search found 4 matches
- Fri Jun 21, 2019 7:13 pm
- Forum: Dialogue System for Unity
- Topic: Sequential Barks from separate NPCs
- Replies: 7
- Views: 915
Re: Sequential Barks from separate NPCs
We were able to get your scene working inside our project, but we couldn't recreate it within the scene we were using. I'm going to chalk it up to being a cursed environment for now. We were able to solve it with a somewhat inelegant way - adding a Delay() to the end of the first conversation sequen...
- Fri Jun 21, 2019 12:12 pm
- Forum: Dialogue System for Unity
- Topic: Sequential Barks from separate NPCs
- Replies: 7
- Views: 915
Re: Sequential Barks from separate NPCs
Your suggestion makes total sense, and I've set it up in the same fashion as what you have in the screenshots (thank you for the great level of detail and clarity in instruction!). It's still playing at the same time though. My player script, which fires the "wake up" text OnStart (or OnTr...
- Thu Jun 20, 2019 11:39 pm
- Forum: Dialogue System for Unity
- Topic: Sequential Barks from separate NPCs
- Replies: 7
- Views: 915
Re: Sequential Barks from separate NPCs
Thanks for the quick response Tony. Setting it up in terms of option 1 allows for both barks to play at the same time. Is the OnExecute() firing as soon as the trigger script is triggered? I'm looking for something that will allow the barks to happen sequentially (even if I have to set a manual dela...
- Thu Jun 20, 2019 9:17 pm
- Forum: Dialogue System for Unity
- Topic: Sequential Barks from separate NPCs
- Replies: 7
- Views: 915
Sequential Barks from separate NPCs
Hi all, I'm looking to set up an event where my player wakes up from a nightmare and says a bark line, something like "wow crazy". Then once the bark duration is over, I wanted another NPC across the room to bark "get over here." I have gotten both barks to work independent of ea...