Search found 50 matches
- Sat Mar 18, 2023 7:58 am
- Forum: Dialogue System for Unity
- Topic: Improved Vertical Auto Arrange
- Replies: 2
- Views: 294
Re: Improved Vertical Auto Arrange
OKAY! I'm back. Back again. Wombat's back. Rest of song. So, I wasn't happy with the layout results from the other thing and I am procrastinating on writing intro conversations for characters because why should my game ever come out? I mean, seriously, why? Why am I like this? Anyway, here's a prope...
- Wed Feb 08, 2023 11:03 pm
- Forum: Dialogue System for Unity
- Topic: Improved Vertical Auto Arrange
- Replies: 2
- Views: 294
Improved Vertical Auto Arrange
Howdy once again, beautiful people. NOTICE: The improved version is in 2.2.37+. No need to add it unless you're below that version. This version is outdated, better version below, which is also integrated into 2.2.37+ I have been importing my larger conversations and the current auto arrange has alw...
- Tue Dec 06, 2022 8:30 pm
- Forum: Dialogue System for Unity
- Topic: TextAnimator Fast Forward Script
- Replies: 1
- Views: 193
TextAnimator Fast Forward Script
Hello again. TextAnimator skips to the next dialogue line when you click by default (which makes sense, since I believe the default FastForward only works for the default typewriter classes and things derived from it.) I'm not sure if there's a package or script to handle it already that Tony has hi...
- Tue Dec 06, 2022 8:18 pm
- Forum: Dialogue System for Unity
- Topic: Adding A Link Order Indicator to the Node Editor
- Replies: 1
- Views: 190
Adding A Link Order Indicator to the Node Editor
Howdy pardners! NOTICE: This is in 2.2.34+. No need to add it unless you're below that version. I wanted to be able to see the order that choices would be displayed/processed in since some logic branches need to be processed before others in cases where more than one would succeed. Tony already adde...
- Thu May 27, 2021 4:07 am
- Forum: Dialogue System for Unity
- Topic: Node doesn't update in Inspector until Inspector is hovered
- Replies: 4
- Views: 967
Re: Node doesn't update in Inspector until Inspector is hovered
I've had this probably since 2018.something. I'm pretty sure It's just Unity only firing OnGUI/redrawing for a given editor/inspector when the mouse is over it or there is input of some kind. It doesn't always happen but opening extra editors and inspectors (as mentioned) makes it more likely. I've ...
- Sun Mar 14, 2021 8:12 pm
- Forum: Dialogue System for Unity
- Topic: [HOWTO] Download Updates With Broken Package Manager
- Replies: 4
- Views: 778
Re: [HOWTO] Download Updates With Broken Package Manager
They pushed an apparent fix to some other versions (happens to me in 2020.2.6, which otherwise fixed the basic updating), but they seem to have introduced a different bug where updates sometimes only show after restarting the Unity editor, so if you're confident there should be updates to your asset...
- Tue Feb 09, 2021 9:15 am
- Forum: Dialogue System for Unity
- Topic: [Feature Request] Show Link Order for multiple children.
- Replies: 3
- Views: 417
Re: [Feature Request] Show Link Order for multiple children.
Hover works fine, since the main thing there is to just quickly check whether I need to consider my logic, not something I need to constantly see, though obviously a Show Always option wouldn't hurt to slap in there.
Either way's fine by me
Either way's fine by me
- Tue Feb 09, 2021 2:55 am
- Forum: Dialogue System for Unity
- Topic: [Feature Request] Show Link Order for multiple children.
- Replies: 3
- Views: 417
[Feature Request] Show Link Order for multiple children.
It'd be really nice if, when we have some branches sitting below a node if we could quickly, visually see which ones were going to happen in which order: https://i.imgur.com/qsjoyaQ.png As in this example, the order I wrote them in is not the order they will come out since I've rearranged the links ...
- Thu Jan 14, 2021 9:09 pm
- Forum: Dialogue System for Unity
- Topic: [Feature Request] Change [pic=] markup to use SetPortrait logic
- Replies: 5
- Views: 613
Re: [Feature Request] Change [pic=] markup to use SetPortrait logic
The first option would work okay except I'm using SuperTextMesh and it uses its own reader code. As such, I've got a request in for a solution for that with Kai. Though STM does allow inline event firing so I can actually just run an event to handle it I think via <e=String>. So STM might actually h...
- Thu Jan 14, 2021 12:12 pm
- Forum: Dialogue System for Unity
- Topic: [Feature Request] Change [pic=] markup to use SetPortrait logic
- Replies: 5
- Views: 613
Re: [Feature Request] Change [pic=] markup to use SetPortrait logic
SetPortrait() should actually be enough. I think I made an assumption about the inline command that wasn't true. I was imagining something that would allow mid-dialogue shifting like so: Bob: [pic=Happy]Hey, I didn't think you'd-- [pic=Concerned]Oh... it's you. But thinking about the code I was look...