Search found 4 matches
- Thu Jun 06, 2019 4:46 pm
- Forum: Dialogue System for Unity
- Topic: Quest status and variables reset to initial value on scene change
- Replies: 7
- Views: 1143
Re: Quest status and variables reset to initial value on scene change
Thanks so much! I knew it had to be something simple that I was overlooking!
- Thu Jun 06, 2019 1:53 pm
- Forum: Dialogue System for Unity
- Topic: Quest status and variables reset to initial value on scene change
- Replies: 7
- Views: 1143
Re: Quest status and variables reset to initial value on scene change
I have tried it with a Dialogue Manager in both scenes, and with it in just the first scene. I have the same issue either way. When I use one in each scene, they are both from the same prefab, so they should be identical. The only scripts that I have to modify the variable values are in the conversa...
- Thu Jun 06, 2019 1:39 pm
- Forum: Dialogue System for Unity
- Topic: Quest status and variables reset to initial value on scene change
- Replies: 7
- Views: 1143
Re: Quest status and variables reset to initial value on scene change
Yes, the demo scenes appear to work as intended. If I kill 3 of the 5 enemies, and then change rooms, the tracking still shows 3/5. Although, when returning to the room with the enemies, they are all back alive and I can actually kill 8/5 by finishing them all off. But the tracking between scenes do...
- Thu Jun 06, 2019 12:02 pm
- Forum: Dialogue System for Unity
- Topic: Quest status and variables reset to initial value on scene change
- Replies: 7
- Views: 1143
Quest status and variables reset to initial value on scene change
I don't know if I'm missing something very simple, or if the system is designed to work this way, but I have set up a quest for the player to collect one object from another NPC by talking to them. It just uses one variable (WidgetFound) and sets it to 1 during the conversation. The problem that I a...