Search found 8 matches
- Sat Jun 08, 2019 5:55 pm
- Forum: Dialogue System for Unity
- Topic: HasSavedGameInSlot only works half the time.
- Replies: 6
- Views: 862
Re: HasSavedGameInSlot only works half the time.
It's nothing urgent so I don't mind waiting for the asset store update. Thank you though for the incredible support!
- Tue Jun 04, 2019 4:01 pm
- Forum: Dialogue System for Unity
- Topic: Position Saver and Character Controller
- Replies: 1
- Views: 376
Position Saver and Character Controller
I just wanted to make this post in case someone who isn't too familiar with the Character Controller component has this problem as well. If you use CharacterController.Move(), namely if you always call Move() with your input and Update, Position Saver wont be able to set your players position. I had...
- Sun Jun 02, 2019 2:00 am
- Forum: Dialogue System for Unity
- Topic: HasSavedGameInSlot only works half the time.
- Replies: 6
- Views: 862
Re: HasSavedGameInSlot only works half the time.
I think I solved this. So I was thinking back about when my code in a previous project needed me to wait a frame then start everything. Surely enough, this worked here as well. private void Start() { keyboard.Active(false); StartCoroutine(DelayedStart()); } IEnumerator DelayedStart() { yield return ...
- Sun Jun 02, 2019 1:15 am
- Forum: Dialogue System for Unity
- Topic: HasSavedGameInSlot only works half the time.
- Replies: 6
- Views: 862
Re: HasSavedGameInSlot only works half the time.
I'm using Disk Saved Game Data Storer and the Json Data Serializer. For a more complete list, it looks like this on my Dialogue Manager DialogueSystemSaver DiskSavedGameDataStorer JsonDataSerializer SaveSystem LevelManager and it's in this order on the object as well. At first it worked fine, howeve...
- Fri May 31, 2019 7:28 pm
- Forum: Dialogue System for Unity
- Topic: HasSavedGameInSlot only works half the time.
- Replies: 6
- Views: 862
HasSavedGameInSlot only works half the time.
So I have a main menu where I'm supposed to detect if I have a save data and if I do, skip the main menu and continue forward to the game. If I don't, I go through a somewhat character creation kind of thing. My issue here is that HasSavedGameInSlot only works sometimes. In the same Play Session to ...
- Fri May 31, 2019 1:31 pm
- Forum: Dialogue System for Unity
- Topic: Set player display name in code
- Replies: 4
- Views: 1740
Re: Set player display name in code
Okay so I'm a bit confused.
It's working, as I can use GetActorField and debug to check it. It shows up in the debug as the new name "Heroic Maou" instead of "Temp Display". However, in the DialogueManager window it isn't changing. Is this intended?
It's working, as I can use GetActorField and debug to check it. It shows up in the debug as the new name "Heroic Maou" instead of "Temp Display". However, in the DialogueManager window it isn't changing. Is this intended?
- Fri May 31, 2019 1:20 pm
- Forum: Dialogue System for Unity
- Topic: Set player display name in code
- Replies: 4
- Views: 1740
Re: Set player display name in code
It's a fresh download from maybe 1 month ago, so it shouldn't be 2.0.8. . It says there's an update though, so I'm gonna see if that helps. Is there a certain way to using DialogueLua? In the script I'm testing it in the start function. i have it as private void Start() { DialogueLua.SetActorField(&...
- Thu May 30, 2019 7:02 pm
- Forum: Dialogue System for Unity
- Topic: Set player display name in code
- Replies: 4
- Views: 1740
Set player display name in code
Hey guys, new to the forum but I've been using Dialogue System for close to a month. In each usage I've always had names for the characters. This time while attempting an RPG type game, I'm trying to have the players display name be of their choosing. At first I tried to set it in code using Dialogu...