Search found 4 matches
- Thu May 30, 2019 6:10 pm
- Forum: Dialogue System for Unity
- Topic: Adding Vertical Space Between Response Boxes/texts of Response Menu Panel
- Replies: 1
- Views: 191
Adding Vertical Space Between Response Boxes/texts of Response Menu Panel
Hi, How can i increase vertical the space between response text boxes of Response Menu Panel. In high resolution mobile phones, the response boxes are too close to each other as they look like a paragraph. Not two or three different sentences to choose to press. It is very confusing. I would like to...
- Wed May 29, 2019 1:43 pm
- Forum: Dialogue System for Unity
- Topic: Changing Scene Problems
- Replies: 5
- Views: 925
Re: Changing Scene Problems
Thank you I am using save method now and working. How can i get rid of buttons or other canvas elements of dialogue manager such as quest HUD or my custom buttons when i change screen? Now When i go to home screen i disable buttons of dialogue screen: public void DisableButton(GameObject buton) { if...
- Wed May 29, 2019 10:21 am
- Forum: Dialogue System for Unity
- Topic: Changing Scene Problems
- Replies: 5
- Views: 925
Re: Changing Scene Problems
CODE: SELECT ALL DialogueManager.PlaySequence("SetDialoguePanel(false)"); is closing perfectly the conversation but not opening again with: DialogueManager.PlaySequence("SetDialoguePanel(true)"); what might be the problem? I added two button on canvas as DialogOn DialogOFF > publ...
- Wed May 29, 2019 7:59 am
- Forum: Dialogue System for Unity
- Topic: Changing Scene Problems
- Replies: 5
- Views: 925
Changing Scene Problems
Hi, I have made a home button with: public void startGame(string scene) { Application.LoadLevel(scene); } Put the button on canvas under the Dialogue Manager. When i press it, other scene is loaded but all the buttons and recent conversations from previous scene is coming too. Basically the Canvas f...