Search found 5 matches

by Senua
Thu Sep 15, 2022 4:10 pm
Forum: Dialogue System for Unity
Topic: Override Default Canvas for Dialogue UI
Replies: 5
Views: 649

Re: Override Default Canvas for Dialogue UI

Thank you very much.
Option 1 is what we are going for, and I located my error in your step 2 -- the NPCs' canvases were missing one element of their dialogue UI. All is working perfectly now.
Thank you!
by Senua
Thu Sep 15, 2022 2:58 pm
Forum: Dialogue System for Unity
Topic: Override Default Canvas for Dialogue UI
Replies: 5
Views: 649

Re: Override Default Canvas for Dialogue UI

Hi, We are using Unity's Input System package. Error: InvalidOperationException: You are trying to read Input using the UnityEngine.Input class, but you have switched active Input handling to Input System package in Player Settings. UnityEngine.Input.get_mousePosition () (at <506c985d301a4e73acb0707...
by Senua
Thu Sep 15, 2022 11:12 am
Forum: Dialogue System for Unity
Topic: Override Default Canvas for Dialogue UI
Replies: 5
Views: 649

Override Default Canvas for Dialogue UI

Hello, hoping someone might be able to point me in the right direction: I have 2 npcs that each have their dialogue canvas in world space next to them. However, only the canvas I point to as Default Canvas in the Dialogue Manager functions without error. The one that is not specified as the Default ...
by Senua
Fri May 24, 2019 9:39 pm
Forum: Dialogue System for Unity
Topic: Newbie trouble with lua vars and continuing conversations
Replies: 3
Views: 388

Re: Newbie trouble with lua vars and continuing conversations

Wow, thank you so much! I came back to update that I was able to do it with multiple conversations linked and using my curconvo var, but that I had foolishly forgotten to set the link to the conversation to point to the first dialogue, but instead had it to the 'start' or blank item and then I manag...
by Senua
Fri May 24, 2019 5:35 pm
Forum: Dialogue System for Unity
Topic: Newbie trouble with lua vars and continuing conversations
Replies: 3
Views: 388

Newbie trouble with lua vars and continuing conversations

I want to have an npc which as the player interacts, does something else, returns to interact, and picks up where they left off in the dialogue?/conversation? I tried laying them all out [there are about 20 different statements with 2 to 3 menu options for the player but of course some of these are ...