Thank you very much.
Option 1 is what we are going for, and I located my error in your step 2 -- the NPCs' canvases were missing one element of their dialogue UI. All is working perfectly now.
Thank you!
Search found 5 matches
- Thu Sep 15, 2022 4:10 pm
- Forum: Dialogue System for Unity
- Topic: Override Default Canvas for Dialogue UI
- Replies: 5
- Views: 649
- Thu Sep 15, 2022 2:58 pm
- Forum: Dialogue System for Unity
- Topic: Override Default Canvas for Dialogue UI
- Replies: 5
- Views: 649
Re: Override Default Canvas for Dialogue UI
Hi, We are using Unity's Input System package. Error: InvalidOperationException: You are trying to read Input using the UnityEngine.Input class, but you have switched active Input handling to Input System package in Player Settings. UnityEngine.Input.get_mousePosition () (at <506c985d301a4e73acb0707...
- Thu Sep 15, 2022 11:12 am
- Forum: Dialogue System for Unity
- Topic: Override Default Canvas for Dialogue UI
- Replies: 5
- Views: 649
Override Default Canvas for Dialogue UI
Hello, hoping someone might be able to point me in the right direction: I have 2 npcs that each have their dialogue canvas in world space next to them. However, only the canvas I point to as Default Canvas in the Dialogue Manager functions without error. The one that is not specified as the Default ...
- Fri May 24, 2019 9:39 pm
- Forum: Dialogue System for Unity
- Topic: Newbie trouble with lua vars and continuing conversations
- Replies: 3
- Views: 388
Re: Newbie trouble with lua vars and continuing conversations
Wow, thank you so much! I came back to update that I was able to do it with multiple conversations linked and using my curconvo var, but that I had foolishly forgotten to set the link to the conversation to point to the first dialogue, but instead had it to the 'start' or blank item and then I manag...
- Fri May 24, 2019 5:35 pm
- Forum: Dialogue System for Unity
- Topic: Newbie trouble with lua vars and continuing conversations
- Replies: 3
- Views: 388
Newbie trouble with lua vars and continuing conversations
I want to have an npc which as the player interacts, does something else, returns to interact, and picks up where they left off in the dialogue?/conversation? I tried laying them all out [there are about 20 different statements with 2 to 3 menu options for the player but of course some of these are ...