Search found 12 matches
- Thu May 30, 2019 11:19 pm
- Forum: Dialogue System for Unity
- Topic: How to setup 4 Canvas/UIs.
- Replies: 26
- Views: 6425
Re: How to setup 4 Canvas/UIs.
https://media2.giphy.com/media/xT77XWum9yH7zNkFW0/giphy.gif?cid=790b76115cf09c4c4f425a592ec4c20d&rid=giphy.gif My goodness. Thank you so much... your example and scripts are extremely helpful in better understanding the tool and this particular use case. We are in the middle of ripping apart ou...
- Tue May 28, 2019 2:41 pm
- Forum: Dialogue System for Unity
- Topic: How to setup 4 Canvas/UIs.
- Replies: 26
- Views: 6425
Re: How to setup 4 Canvas/UIs.
Hey Tony, have you had a chance to think about this?
- Sun May 26, 2019 10:02 pm
- Forum: Dialogue System for Unity
- Topic: How to setup 4 Canvas/UIs.
- Replies: 26
- Views: 6425
Re: How to setup 4 Canvas/UIs.
Yes, like Escape. I think it makes more sense to have the general skip entry function be something like Enter, and the the entire skip conversation be Esc.
- Sun May 26, 2019 8:09 pm
- Forum: Dialogue System for Unity
- Topic: How to setup 4 Canvas/UIs.
- Replies: 26
- Views: 6425
Re: How to setup 4 Canvas/UIs.
If those respective conversations are synced together, then yes, that's exactly what I am trying to do.
- Sun May 26, 2019 3:56 pm
- Forum: Dialogue System for Unity
- Topic: How to setup 4 Canvas/UIs.
- Replies: 26
- Views: 6425
Re: How to setup 4 Canvas/UIs.
During any given level, there could be lots of different triggers that may have the conversations on any given wall continue forward, or move to another conversation on that wall. There are no deaths in the game, the player will just need to reset the level to try again if they have blocked themselv...
- Sat May 25, 2019 4:46 pm
- Forum: Dialogue System for Unity
- Topic: How to setup 4 Canvas/UIs.
- Replies: 26
- Views: 6425
Re: How to setup 4 Canvas/UIs.
Hrm, maybe that won't work then. All four walls should be able to talk to the player at any given time, independently or at the same time, depending on current room/puzzle triggers. So far my nodes have had requirements before the player can move, even if it's just a delay(2), but I have been includ...
- Fri May 24, 2019 10:26 pm
- Forum: Dialogue System for Unity
- Topic: How to setup 4 Canvas/UIs.
- Replies: 26
- Views: 6425
Re: How to setup 4 Canvas/UIs.
It will work correctly and you'll help me set it up? https://media.giphy.com/media/3ofT5Z6TWyzCH6jqhi/giphy.gif (Yes, I believe this should totally work for what we need). I'm finishing work for the day, but I'll check back in the morning. Not a problem at all, you've been more than helpful already....
- Fri May 24, 2019 7:10 pm
- Forum: Dialogue System for Unity
- Topic: How to setup 4 Canvas/UIs.
- Replies: 26
- Views: 6425
Re: How to setup 4 Canvas/UIs.
I am so clearly out of my league so thank you again in advance. I ran into another problem, which somehow involves my scene reset (On Start Convo Triggers?), which I assume is relating to my errors. I assume I have set something up incorrectly or am misunderstanding something. I am currently trying ...
- Fri May 24, 2019 5:05 am
- Forum: Dialogue System for Unity
- Topic: How to setup 4 Canvas/UIs.
- Replies: 26
- Views: 6425
Re: How to setup 4 Canvas/UIs.
Thank you again! I definitely want to learn the newest iteration of the tool so I redid my dialogue UI to remove the older TextMeshPro versions. Thank you for that info! And thanks for the resource link too, I realized I must have been diving back and forth between the older manual so that helped cl...
- Thu May 23, 2019 4:29 am
- Forum: Dialogue System for Unity
- Topic: How to setup 4 Canvas/UIs.
- Replies: 26
- Views: 6425
Re: How to setup 4 Canvas/UIs.
Thank you very much again! I am so appreciative for the help - especially being so new to development. We were able to get this to work, but using dialogueUI.OnContinue(); as opposed to dialogueUI.OnClick(null); Can I guess that this would interfere with the LUA sequence ability to SetContinueMode(f...