Search found 14 matches
- Fri Jun 04, 2021 8:51 am
- Forum: Dialogue System for Unity
- Topic: Import Localization from Articy
- Replies: 1
- Views: 108
Import Localization from Articy
Hi, When trying to import localization from Articy, I've got the following exception. Do you have any idea why? There is no duplicate in my xlsx file. ArgumentException: An item with the same key has already been added. Key: DFr_5E6E8B31 System.Collections.Generic.Dictionary`2[TKey,TValue].TryInsert...
- Tue Jun 01, 2021 7:49 am
- Forum: Dialogue System for Unity
- Topic: Resume dialogue on LoadFromSlot
- Replies: 9
- Views: 494
Re: Resume dialogue on LoadFromSlot
Problem solved ! Dialogue System LoadScene was performing a database clear after the LoadSlot function execution. We now use Unity LoadScene and it works as expected.
- Fri May 28, 2021 8:18 am
- Forum: Dialogue System for Unity
- Topic: Resume dialogue on LoadFromSlot
- Replies: 9
- Views: 494
Re: Resume dialogue on LoadFromSlot
Yes, it's possible that something's resetting the database but I don't know where and why.
We are using OnConversationLineEnd to trigger a save. Could this be a problem?
We are using OnConversationLineEnd to trigger a save. Could this be a problem?
- Fri May 28, 2021 5:05 am
- Forum: Dialogue System for Unity
- Topic: Resume dialogue on LoadFromSlot
- Replies: 9
- Views: 494
Re: Resume dialogue on LoadFromSlot
Now that I can resume a conversation, I've a last issue: It does not load variables. I've the following error: http://image.noelshack.com/fichiers/2021/21/5/1622188532-capture-d-ecran-2021-05-28-095348.png (It's linked to Lua.cs RunRaw function) The error message is: "Cannot assign to a null va...
- Wed May 19, 2021 10:24 am
- Forum: Dialogue System for Unity
- Topic: Resume dialogue on LoadFromSlot
- Replies: 9
- Views: 494
Re: Resume dialogue on LoadFromSlot
Thanks for your answer!
The ConversationStateSaver was what I was missing
The ConversationStateSaver was what I was missing
- Wed May 19, 2021 6:11 am
- Forum: Dialogue System for Unity
- Topic: Resume dialogue on LoadFromSlot
- Replies: 9
- Views: 494
Resume dialogue on LoadFromSlot
Hi Tony! Working on a VN game, I need to resume a dialogue to the current progress. Using LoadFromSlot works when from the main game scene when another dialogue is in progress. But when I come from another Unity Scene, how can I start the right dialogue? Running another dialog before and using a but...
- Tue Feb 16, 2021 10:28 am
- Forum: Dialogue System for Unity
- Topic: Huge CPU spike
- Replies: 9
- Views: 333
Re: Huge CPU spike
No, I really mean the inspector view on Dialogue System : Quest, Location, Character, Database. https://cdn.discordapp.com/attachments/740850861671972914/811257291575787530/unknown.png When the focus is on unity, and an element of the Dialogue System database is open in the inspector, the cpu spike ...
- Tue Feb 16, 2021 4:06 am
- Forum: Dialogue System for Unity
- Topic: Huge CPU spike
- Replies: 9
- Views: 333
Re: Huge CPU spike
The problem is any inspector on a Dialogue System element. It's not the Dialogue System window itself.
We're writing on Articy but need to use the Dialogue System interface for the custom fields we are regularly adding.
I don't think it has to do with the real-time saving system.
We're writing on Articy but need to use the Dialogue System interface for the custom fields we are regularly adding.
I don't think it has to do with the real-time saving system.
- Sat Feb 13, 2021 9:30 am
- Forum: Dialogue System for Unity
- Topic: Huge CPU spike
- Replies: 9
- Views: 333
Re: Huge CPU spike
I justed updated on version 2.2.15 without any better performance. As I'm using data imported from Articy:Draft, I do not need any backup of what I'm doing in Dialogue System. I checked every other idea you shared. None of them made a difference :/ We currently are at 1/3 of the integration of the g...
- Fri Feb 12, 2021 8:33 am
- Forum: Dialogue System for Unity
- Topic: Huge CPU spike
- Replies: 9
- Views: 333
Re: Huge CPU spike
We're on version 2.2.6.
There are no errors in the console.
The dialogue database asset use 34.9 Mo.
I'll try to update if needed but I do prefer to avoid it if possible.
There are no errors in the console.
The dialogue database asset use 34.9 Mo.
I'll try to update if needed but I do prefer to avoid it if possible.