Search found 5 matches

by obsidianmystic
Tue May 28, 2019 8:55 am
Forum: Dialogue System for Unity
Topic: Null Reference Exception for conversation
Replies: 3
Views: 384

Re: Null Reference Exception for conversation

Sometimes it really is just that easy... I had it disabled.

Thanks Tony.
by obsidianmystic
Mon May 27, 2019 11:25 pm
Forum: Dialogue System for Unity
Topic: Null Reference Exception for conversation
Replies: 3
Views: 384

Null Reference Exception for conversation

Hello, Was wondering if I could get some help on this. I have a strange error where when I attempt to run a Start Conversation action via the OnUse() function of a Dialogue System Trigger component, I get a null reference exception pointing to the line: var conversationAsset = DialogueManager.Master...
by obsidianmystic
Mon May 13, 2019 10:21 am
Forum: Dialogue System for Unity
Topic: LucasArts style
Replies: 5
Views: 1223

Re: LucasArts style

Hey! That did it! Thanks a lot for your help!
by obsidianmystic
Sun May 12, 2019 6:40 pm
Forum: Dialogue System for Unity
Topic: LucasArts style
Replies: 5
Views: 1223

Re: LucasArts style

Hey Tony, thanks for the quick response. So I tried both methods and, in both instances, the Dialogue System is adding the Default Dialogue UI prefab and a large button appears at the bottom of the screen with each line of dialogue which needs to be clicked. Really not sure where the problem is comi...
by obsidianmystic
Sun May 12, 2019 1:48 pm
Forum: Dialogue System for Unity
Topic: LucasArts style
Replies: 5
Views: 1223

LucasArts style

Hello, I'm attempting to trigger a bark conversation over the player's head when he interacts with objects in the scene (like an old LucasArts-style adventure game) and I can get him to bark a single line but I'm not having any luck getting him to bark several conversation nodes, one after another. ...