Search found 28 matches
- Fri Jan 20, 2023 10:57 am
- Forum: Dialogue System for Unity
- Topic: Detect if responce was already used once
- Replies: 7
- Views: 766
Re: Detect if responce was already used once
For every tiny thing you have implemented solution, incredible! Thank you
- Fri Jan 20, 2023 9:44 am
- Forum: Dialogue System for Unity
- Topic: Detect if responce was already used once
- Replies: 7
- Views: 766
Re: Detect if responce was already used once
Hello again
I'm using Em# tag for old responses but now I need for a few specific responses to ignore this.
Is there some ways to make this or should I rewrite it to check SimStatus and style responses manually?
I'm using Em# tag for old responses but now I need for a few specific responses to ignore this.
Is there some ways to make this or should I rewrite it to check SimStatus and style responses manually?
- Thu Jan 27, 2022 7:32 am
- Forum: Dialogue System for Unity
- Topic: DialogueManager.AddDatabase id's issue
- Replies: 3
- Views: 259
Re: DialogueManager.AddDatabase id's issue
The only thing I used is "Extra Databases". I assumed that BaseId would be sufficient.
It seems that I rushed through docs too quickly
Thanks for clarifying that! "Unique ID Tool" helped with my problem.
It seems that I rushed through docs too quickly
Thanks for clarifying that! "Unique ID Tool" helped with my problem.
- Tue Jan 25, 2022 3:42 am
- Forum: Dialogue System for Unity
- Topic: DialogueManager.AddDatabase id's issue
- Replies: 3
- Views: 259
DialogueManager.AddDatabase id's issue
We're working with several databases merged into one at the beggining of the game with "ExtraDatabases" MB. To solve merge issues I set up unique base id's, like 1, 10000, 20000 etc. Now at runtime instead of conversation with id 181 in db with baseId=20000 DIalogueManager starts conversat...
- Mon Nov 29, 2021 4:03 am
- Forum: Dialogue System for Unity
- Topic: ExtraDatabases component is bugged?
- Replies: 1
- Views: 119
ExtraDatabases component is bugged?
I got this setup https://habrastorage.org/webt/_q/zz/--/_qzz--g3mrm8ljjqin2k-cuv30k.jpeg I noticed, that only first database is loaded before component is removed, so I looked inside. In script TryAddDatabases and TryRemoveDatabases called with second parameter of "onePerFrame", but the pa...
- Sat Nov 27, 2021 6:16 am
- Forum: Dialogue System for Unity
- Topic: Move conversations between databases
- Replies: 1
- Views: 450
Move conversations between databases
I discovered a bit late that big dialogue database might become editor performance issue.
Now I'd like to separate this main database for several sub databases. Is it possible to move existing conversations between databases?
Now I'd like to separate this main database for several sub databases. Is it possible to move existing conversations between databases?
- Thu Nov 25, 2021 11:10 am
- Forum: Dialogue System for Unity
- Topic: Performance in editor issue
- Replies: 4
- Views: 547
Re: Performance in editor issue
I have the same issue. Our Dialogue Database contains about 300 conversations, 250 items and 150 variables, and that's the third of the final contents. It worries me because it become harder and harder to work with Conversation Editor. I figured out that it's solely problem with Unity, it lags when ...
- Wed May 19, 2021 6:02 am
- Forum: Dialogue System for Unity
- Topic: Detect if responce was already used once
- Replies: 7
- Views: 766
Re: Detect if responce was already used once
Perfect! Thanks
- Mon May 17, 2021 12:32 pm
- Forum: Dialogue System for Unity
- Topic: Detect if responce was already used once
- Replies: 7
- Views: 766
Detect if responce was already used once
I try to distinguish responces that was used once (in some dialogues with looping paths) to highlight such responces visually. Is there a way to get such info from Responce class? I've got an idea to save dialogue entry id's along with conversation id when dialogue entry is shown and then compare aR...
- Thu Nov 19, 2020 9:14 am
- Forum: Dialogue System for Unity
- Topic: Script with if/then exception
- Replies: 3
- Views: 343
Re: Script with if/then exception
Thanks for the quick response!