Search found 28 matches

by Deadcow
Fri Jan 20, 2023 10:57 am
Forum: Dialogue System for Unity
Topic: Detect if responce was already used once
Replies: 7
Views: 690

Re: Detect if responce was already used once

For every tiny thing you have implemented solution, incredible! Thank you
by Deadcow
Fri Jan 20, 2023 9:44 am
Forum: Dialogue System for Unity
Topic: Detect if responce was already used once
Replies: 7
Views: 690

Re: Detect if responce was already used once

Hello again :)
I'm using Em# tag for old responses but now I need for a few specific responses to ignore this.
Is there some ways to make this or should I rewrite it to check SimStatus and style responses manually?
by Deadcow
Thu Jan 27, 2022 7:32 am
Forum: Dialogue System for Unity
Topic: DialogueManager.AddDatabase id's issue
Replies: 3
Views: 248

Re: DialogueManager.AddDatabase id's issue

The only thing I used is "Extra Databases". I assumed that BaseId would be sufficient.
It seems that I rushed through docs too quickly :)
Thanks for clarifying that! "Unique ID Tool" helped with my problem.
by Deadcow
Tue Jan 25, 2022 3:42 am
Forum: Dialogue System for Unity
Topic: DialogueManager.AddDatabase id's issue
Replies: 3
Views: 248

DialogueManager.AddDatabase id's issue

We're working with several databases merged into one at the beggining of the game with "ExtraDatabases" MB. To solve merge issues I set up unique base id's, like 1, 10000, 20000 etc. Now at runtime instead of conversation with id 181 in db with baseId=20000 DIalogueManager starts conversat...
by Deadcow
Mon Nov 29, 2021 4:03 am
Forum: Dialogue System for Unity
Topic: ExtraDatabases component is bugged?
Replies: 1
Views: 104

ExtraDatabases component is bugged?

I got this setup https://habrastorage.org/webt/_q/zz/--/_qzz--g3mrm8ljjqin2k-cuv30k.jpeg I noticed, that only first database is loaded before component is removed, so I looked inside. In script TryAddDatabases and TryRemoveDatabases called with second parameter of "onePerFrame", but the pa...
by Deadcow
Sat Nov 27, 2021 6:16 am
Forum: Dialogue System for Unity
Topic: Move conversations between databases
Replies: 1
Views: 434

Move conversations between databases

I discovered a bit late that big dialogue database might become editor performance issue.
Now I'd like to separate this main database for several sub databases. Is it possible to move existing conversations between databases?
by Deadcow
Thu Nov 25, 2021 11:10 am
Forum: Dialogue System for Unity
Topic: Performance in editor issue
Replies: 4
Views: 513

Re: Performance in editor issue

I have the same issue. Our Dialogue Database contains about 300 conversations, 250 items and 150 variables, and that's the third of the final contents. It worries me because it become harder and harder to work with Conversation Editor. I figured out that it's solely problem with Unity, it lags when ...
by Deadcow
Mon May 17, 2021 12:32 pm
Forum: Dialogue System for Unity
Topic: Detect if responce was already used once
Replies: 7
Views: 690

Detect if responce was already used once

I try to distinguish responces that was used once (in some dialogues with looping paths) to highlight such responces visually. Is there a way to get such info from Responce class? I've got an idea to save dialogue entry id's along with conversation id when dialogue entry is shown and then compare aR...
by Deadcow
Thu Nov 19, 2020 9:14 am
Forum: Dialogue System for Unity
Topic: Script with if/then exception
Replies: 3
Views: 320

Re: Script with if/then exception

Thanks for the quick response! 😊