Search found 16 matches

by jnhasty7
Sun Mar 22, 2020 3:56 pm
Forum: Dialogue System for Unity
Topic: Issue with Dialogue System Trigger: OnUse
Replies: 3
Views: 452

Re: Issue with Dialogue System Trigger: OnUse

Thanks Tony, it seems to be an acceptable tags issue.

It looks like when I press the button, It uses the tag of gameObject that has the rigidbody, not the tag of the gameObject that has the Proximity Selector on it.
by jnhasty7
Sun Mar 22, 2020 3:08 pm
Forum: Dialogue System for Unity
Topic: Issue with Dialogue System Trigger: OnUse
Replies: 3
Views: 452

Issue with Dialogue System Trigger: OnUse

If I set my Dialogue System Trigger Trigger to On Trigger Enter , my Barks and Conversations start when entering that trigger. If I set the Trigger to OnUse , when entering that trigger and pressing my button they don't start at all. On the game object my Dialogue System Trigger component exists on,...
by jnhasty7
Mon Jun 03, 2019 9:19 pm
Forum: Dialogue System for Unity
Topic: Need some direction on two issues
Replies: 8
Views: 558

Re: Need some direction on two issues

Hey Tony, sorry for the late response: First I start the scene https://i.ibb.co/BcGYvXQ/image.png then I do an action to save https://i.ibb.co/HFDkdqy/image.png then I notice these files https://i.ibb.co/25qxhC3/image.png then I stop the scene https://i.ibb.co/HLyjkcB/image.png turn on my load scrip...
by jnhasty7
Wed May 29, 2019 9:10 pm
Forum: Dialogue System for Unity
Topic: Need some direction on two issues
Replies: 8
Views: 558

Re: Need some direction on two issues

SaveToSlot(0) looks like it saved to disk. I have a "save_0.dat" and "saveinfo.dat" in the games AppData.

When I try to LoadFromSlot(0), it says "Save System: LoadFromSlot(0) but there is no saved game in this slot."
by jnhasty7
Tue May 28, 2019 6:10 pm
Forum: Dialogue System for Unity
Topic: Need some direction on two issues
Replies: 8
Views: 558

Re: Need some direction on two issues

Thanks Tony. Issue #1 Fixed For Issue #2 When changing scenes, the process is the same except the Saved Game Data Storer is not used. The Save System simply holds the save data in memory and applies it to the newly-loaded scene. The Save System performs these steps when changing scenes: Is there a w...
by jnhasty7
Tue May 28, 2019 5:35 pm
Forum: Dialogue System for Unity
Topic: Need some direction on two issues
Replies: 8
Views: 558

Need some direction on two issues

Issue #1: I have Dialogue Managers on two scenes; If I start the two scenes on their own, the dialogue system works, but if I start one scene and move to the second using "LoadLevel()", the second scene dialogue system isn't working. Issue #2: I'm changing item variables in one scene, and ...
by jnhasty7
Fri May 24, 2019 12:41 pm
Forum: Dialogue System for Unity
Topic: [Help] Multiple child objects with Dialogue System Events
Replies: 5
Views: 694

Re: [Help] Multiple child objects with Dialogue System Events

By using your scene and doing some debugging, it looks like this conversation here https://i.ibb.co/Ld506tG/image.png is also triggering the Dialogue system event here https://i.ibb.co/6rg2xwT/image.png before the 2nd conversation starts. I wondering if this is intended behavior, if it is, I could t...
by jnhasty7
Fri May 24, 2019 10:48 am
Forum: Dialogue System for Unity
Topic: [Help] Multiple child objects with Dialogue System Events
Replies: 5
Views: 694

Re: [Help] Multiple child objects with Dialogue System Events

Thanks for the response Tony. Is this what you're talking about https://i.ibb.co/K7HjJPV/image.png I have that set on both. Could it be that I have two children with Dialogue System events, and when one conversation ends, both of those dialogue system events are running their OnConversationEnd()?
by jnhasty7
Thu May 23, 2019 8:44 pm
Forum: Dialogue System for Unity
Topic: [Help] Multiple child objects with Dialogue System Events
Replies: 5
Views: 694

[Help] Multiple child objects with Dialogue System Events

Hello, I'm trying to disable/enable dialogue interactions after one is complete. I'm trying to use the Dialogue System Events to achieve this, but the Dialogue System event doesn't seem to be switching the next child object to active. So I'm trying to set active true the game object of the next dial...
by jnhasty7
Mon May 06, 2019 1:41 pm
Forum: Dialogue System for Unity
Topic: Help: Panel Layered over portrait and subtitle
Replies: 4
Views: 460

Re: Help: Panel Layered over portrait and subtitle

Thanks Toni, with this new information, I'll play around with it and see if I can get it to work.