Search found 9 matches
- Sun Jul 12, 2020 10:36 pm
- Forum: Dialogue System for Unity
- Topic: Share the same Dialogue, but different condition per Actor
- Replies: 8
- Views: 953
Re: Share the same Dialogue, but different condition per Actor
I found this very illuminating and your game looks amazing already! Liked and subscribed.
- Sat Jul 11, 2020 4:30 pm
- Forum: Dialogue System for Unity
- Topic: Scene Portal Issue
- Replies: 2
- Views: 242
Re: Scene Portal Issue
I always build in 1 scene so I'd have to think and see if I can be helpful here, but I just need to say first, this looks awesome! Subscribed and liked. Hope to see more.
First thing I think is reset camera transform to player on load in.
First thing I think is reset camera transform to player on load in.
- Fri Jul 10, 2020 11:23 pm
- Forum: Dialogue System for Unity
- Topic: Proximity Selector World Space Button
- Replies: 12
- Views: 2063
Re: Proximity Selector World Space Button
With some fiddling, I got it to work! I had to move the WorldSpaceUsableButton script to the Root Object (Receptionist) from the world space button I had it on so it was by Usable component. Could prolly get around that now, realized originally my inability to find Usable was due to Namespace not be...
- Fri Jul 10, 2020 4:01 pm
- Forum: Dialogue System for Unity
- Topic: Proximity Selector World Space Button
- Replies: 12
- Views: 2063
Re: Proximity Selector World Space Button
Hi Tony! That's an idea and might be worth implementing for me, but for my project, I'm thinking that's not ideal. Since I'm using the world space buttons to trigger UseCurrentSelection, what I'd perfer is you see buttons for all Usables you are in range for and then the OnClick can tell them what U...
- Fri Jul 10, 2020 10:29 am
- Forum: Dialogue System for Unity
- Topic: Proximity Selector World Space Button
- Replies: 12
- Views: 2063
Re: Proximity Selector World Space Button
Good morning Tony! So here's my new bug. I've added a Rival character actor that comes into the office at the same time you do. The Rival has a Sphere Collider that is a trigger for when later he'll be usable. When they walk into office, the Player is within the Rival's Sphere. The World Space butto...
- Thu Jul 09, 2020 4:25 pm
- Forum: Dialogue System for Unity
- Topic: Proximity Selector World Space Button
- Replies: 12
- Views: 2063
Re: Proximity Selector World Space Button
Dude there (could be) a button for that
- Thu Jul 09, 2020 3:58 pm
- Forum: Dialogue System for Unity
- Topic: Proximity Selector World Space Button
- Replies: 12
- Views: 2063
Re: Proximity Selector World Space Button
Expect a lot more of this kinda thing from me (and stupid questions!) as I'm deep diving back into Dialogue System. Thanks for the help with that and the response order. New stupid questions brewing! Also, here is "Thank" button for phpbb3.2: https://www.phpbb.com/community/viewtopic.php?f...
- Thu Jul 09, 2020 9:59 am
- Forum: Dialogue System for Unity
- Topic: Proximity Selector World Space Button
- Replies: 12
- Views: 2063
Re: Proximity Selector World Space Button
Hi Tony and all! So I was not expecting that to get implemented so easily! https://media.discordapp.net/attachments/198512079802466304/730776489389457538/unknown.png Check it out in action: https://www.twitch.tv/videos/674505575 For anyone curious, I did the following 1) Created World Space Canvas v...
- Wed Jul 08, 2020 5:33 pm
- Forum: Dialogue System for Unity
- Topic: Proximity Selector World Space Button
- Replies: 12
- Views: 2063
Proximity Selector World Space Button
Hey all, I have a couple paths forward, but looks for suggestions on most elegant way to implement the follow: My project is mobile and uses ClickToMove on a NavMesh. For interactions, I'm using ProximitySelector with Touch Enabled on legacy UI settings. I plan to convert to UGUI (with DoozyUI) elem...