Hi Tony,
it seems, the error was produced by me moving around some other assets, I added to the project. Some of them were from Unity 5, but I am working with 2018.2.
It's working now, after I recreated the complete project. Thanks!
Cheers
Jörg
Search found 4 matches
- Mon Apr 15, 2019 4:02 pm
- Forum: Dialogue System for Unity
- Topic: TalkIt Importer Broken?
- Replies: 3
- Views: 260
- Mon Apr 15, 2019 11:41 am
- Forum: Dialogue System for Unity
- Topic: TalkIt Importer Broken?
- Replies: 3
- Views: 260
TalkIt Importer Broken?
Hi again, I'd like to check the import from TalkIt. But on importing the Third Party library, I get this error: Assets/Plugins/Pixel Crushers/Dialogue System/Third Party Support/Talkit Importer/Scripts/TalkitReader.cs(85,44): error CS0246: The type or namespace name 'DialogueDatabase' could not be f...
- Mon Apr 15, 2019 11:40 am
- Forum: Dialogue System for Unity
- Topic: i2 Localization and Google Sheet
- Replies: 2
- Views: 494
Re: i2 Localization and Google Sheet
Hi Tony,
great to hear. Tanks for the blazing fast reply
great to hear. Tanks for the blazing fast reply
- Mon Apr 15, 2019 11:31 am
- Forum: Dialogue System for Unity
- Topic: i2 Localization and Google Sheet
- Replies: 2
- Views: 494
i2 Localization and Google Sheet
Hi there,
I purchased Dialogue Systems a few months ago, and am now fiddling around with it.
I was wondering, if the online-sync of I2 Localization can also be used with Dialogue System? I mean, the toolset to update localizations in already shipped applications.
Thanks in advance!
Cheers
Jörg
I purchased Dialogue Systems a few months ago, and am now fiddling around with it.
I was wondering, if the online-sync of I2 Localization can also be used with Dialogue System? I mean, the toolset to update localizations in already shipped applications.
Thanks in advance!
Cheers
Jörg