Search found 6 matches

by magalter
Mon Dec 01, 2014 2:44 am
Forum: Dialogue System for Unity
Topic: Conversation node graph
Replies: 2
Views: 1023

Conversation node graph

Ah, ok thank you very much :D
by magalter
Sun Nov 30, 2014 11:43 pm
Forum: Dialogue System for Unity
Topic: Conversation node graph
Replies: 2
Views: 1023

Conversation node graph

Probably this is more off topic but I'm really curious how you made the the node graph in the editor window for conversations. It is the same node graph that unity's mechanim animator controller uses, but I couldn't find any clue how to create such node graphs with the unity editor scripting API.
by magalter
Wed Oct 22, 2014 11:09 pm
Forum: Dialogue System for Unity
Topic: Remove zoom-in on characters
Replies: 6
Views: 3146

Remove zoom-in on characters

And how does it recognize the main camera? When I assign a camera that doesn't do something it will instantiate one camera for every dialogue I start. This isn't very cool because it will fill up the scene with cameras. When I assign no camera it creates only one sequencer camera but that troubles w...
by magalter
Sun Oct 12, 2014 10:58 pm
Forum: Dialogue System for Unity
Topic: Remove zoom-in on characters
Replies: 6
Views: 3146

Remove zoom-in on characters

I have another question: Is there a way to prevent the SequencerCamera from spawning into the scene? It troubles with other cameras and it adds an unnecessary AudioListener.
by magalter
Fri Sep 26, 2014 3:55 am
Forum: Dialogue System for Unity
Topic: Access custom quest fields OR get notified about sub quest completion
Replies: 3
Views: 2501

Access custom quest fields OR get notified about sub quest completion

Hi, I’m currently working on a project and I’m using your Dialogue System for Unity. I have a question: is it possible to access the custom fields you can define in your quests from C# that would be really helpful. An alternative would be if it was possible for C# scripts to get notified about quest...