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Search found 6 matches
- Mon Dec 01, 2014 2:44 am
- Forum: Dialogue System for Unity
- Topic: Conversation node graph
- Replies: 2
- Views: 1387
Conversation node graph
Ah, ok thank you very much ![Very Happy :D](./images/smilies/icon_e_biggrin.gif)
![Very Happy :D](./images/smilies/icon_e_biggrin.gif)
- Sun Nov 30, 2014 11:43 pm
- Forum: Dialogue System for Unity
- Topic: Conversation node graph
- Replies: 2
- Views: 1387
Conversation node graph
Probably this is more off topic but I'm really curious how you made the the node graph in the editor window for conversations. It is the same node graph that unity's mechanim animator controller uses, but I couldn't find any clue how to create such node graphs with the unity editor scripting API.
- Wed Oct 22, 2014 11:09 pm
- Forum: Dialogue System for Unity
- Topic: Remove zoom-in on characters
- Replies: 6
- Views: 4707
Remove zoom-in on characters
And how does it recognize the main camera? When I assign a camera that doesn't do something it will instantiate one camera for every dialogue I start. This isn't very cool because it will fill up the scene with cameras. When I assign no camera it creates only one sequencer camera but that troubles w...
- Sun Oct 12, 2014 10:58 pm
- Forum: Dialogue System for Unity
- Topic: Remove zoom-in on characters
- Replies: 6
- Views: 4707
Remove zoom-in on characters
I have another question: Is there a way to prevent the SequencerCamera from spawning into the scene? It troubles with other cameras and it adds an unnecessary AudioListener.
- Sun Sep 28, 2014 10:28 pm
- Forum: Dialogue System for Unity
- Topic: Access custom quest fields OR get notified about sub quest completion
- Replies: 3
- Views: 3507
Access custom quest fields OR get notified about sub quest completion
Oh I see, thanks for your quick reply ![Smile :)](./images/smilies/icon_e_smile.gif)
![Smile :)](./images/smilies/icon_e_smile.gif)
- Fri Sep 26, 2014 3:55 am
- Forum: Dialogue System for Unity
- Topic: Access custom quest fields OR get notified about sub quest completion
- Replies: 3
- Views: 3507
Access custom quest fields OR get notified about sub quest completion
Hi, I’m currently working on a project and I’m using your Dialogue System for Unity. I have a question: is it possible to access the custom fields you can define in your quests from C# that would be really helpful. An alternative would be if it was possible for C# scripts to get notified about quest...