Search found 8 matches
- Fri Apr 05, 2019 11:35 pm
- Forum: Quest Machine
- Topic: Multiple Player Controlled Characters
- Replies: 15
- Views: 1768
Re: Multiple Player Controlled Characters
I was able to implement the chosen reward system easier than I expected. Happy to share the related code files if you'd like but what I ended up doing was to first create a new quest content ("RewardQuestContent") that holds a reference to the possible item reward as well as a static metho...
- Fri Apr 05, 2019 1:07 am
- Forum: Quest Machine
- Topic: Multiple Player Controlled Characters
- Replies: 15
- Views: 1768
Re: Multiple Player Controlled Characters
Was able to get everything working. I used the IconTemplate as an example and as such had to override a few methods from both UnityUIQuestionDialogueUI as well as UnityUIBaseUI. I now have a way of showing quest rewards that follow my item UI scripts I had previously built (which mainly show tooltip...
- Thu Apr 04, 2019 10:45 pm
- Forum: Quest Machine
- Topic: Multiple Player Controlled Characters
- Replies: 15
- Views: 1768
Re: Multiple Player Controlled Characters
f you want to change how the UIs work -- such as adding a separate panel to show rewards -- make a subclass of the corresponding UI (e.g., UnityUIQuestDialogueUI or UnityUIQuestJournalUI). If you make a subclass of UnityUIQuestDialogueUI, override the AddContents and/or AddContent methods. If you m...
- Thu Apr 04, 2019 8:36 pm
- Forum: Quest Machine
- Topic: Multiple Player Controlled Characters
- Replies: 15
- Views: 1768
Re: Multiple Player Controlled Characters
In a related question. I've create custom UI list templates and item templates to show the specific item quest reward content types. However I'm unable to reference the new classes in the UnityUIBaseUI class and associate Dialogue/Journal classes. (The classes just can't seem to find/reference them)...
- Thu Apr 04, 2019 12:10 am
- Forum: Quest Machine
- Topic: Multiple Player Controlled Characters
- Replies: 15
- Views: 1768
Re: Multiple Player Controlled Characters
Simply perfect. All integrated in and working nicely.
Thank you Tony for the amazing response time.
Thank you Tony for the amazing response time.
- Wed Apr 03, 2019 10:48 pm
- Forum: Quest Machine
- Topic: Multiple Player Controlled Characters
- Replies: 15
- Views: 1768
Re: Multiple Player Controlled Characters
Thank you very much for that. This certainly helps. I'll need to modify things slightly to handle NPC interaction (I won't be able to define ahead of time the player objects in the inspector), but this points me in a direction for sure. Since there will be procedural generated characters the player ...
- Wed Apr 03, 2019 6:35 pm
- Forum: Quest Machine
- Topic: Multiple Player Controlled Characters
- Replies: 15
- Views: 1768
Re: Multiple Player Controlled Characters
That was my original thought as well, but I'm also creating custom actions to grant Item rewards on certain quests. The intended behavior would be to grant the character interacting with the quest giver, the reward, not all characters. How would I go about doing this without having a Quest Journal c...
- Tue Apr 02, 2019 11:49 pm
- Forum: Quest Machine
- Topic: Multiple Player Controlled Characters
- Replies: 15
- Views: 1768
Multiple Player Controlled Characters
I'm looking to utilize Quest Machine in a squad based RPG game where the player controls multiple characters. The ideal state is that when any character interacts with a quest giver and is given a quest, it goes to game wide quest journal instead of an individual player character. Any other characte...