Search found 8 matches
- Mon Apr 22, 2019 8:05 am
- Forum: Dialogue System for Unity
- Topic: Force Player Response Only On Certain Scenes
- Replies: 1
- Views: 277
Force Player Response Only On Certain Scenes
Hello! I had a question that's probably pretty easy but I can't really figure out how easiest to go about it. For 99.9% of my game, I don't want to force player response for the main character's lines. (So I've unchecked the Always Force Player Response box and have been very happy with the results....
- Sun Apr 07, 2019 11:07 am
- Forum: Dialogue System for Unity
- Topic: Hiding a textbox within a Conversation
- Replies: 5
- Views: 887
Re: Hiding a textbox within a Conversation
That worked!!! Thank you!
- Thu Apr 04, 2019 7:42 pm
- Forum: Dialogue System for Unity
- Topic: Hiding a textbox within a Conversation
- Replies: 5
- Views: 887
Re: Hiding a textbox within a Conversation
2. Use SendMessage or one of the Animator sequencer commands. For simplicity, let's say your Dialogue Panel's animator controller has two trigger parameters: Show and Hide. Set the Sequence to something like: AnimatorTrigger(Hide,Dialogue Panel); AC( actionlist )->Message(Done); AnimatorTrigger(Sho...
- Thu Apr 04, 2019 7:57 am
- Forum: Dialogue System for Unity
- Topic: Hiding a textbox within a Conversation
- Replies: 5
- Views: 887
Hiding a textbox within a Conversation
Hello! I am wanting to play an AC script in the middle of my conversation which causes one of my characters to walk across the screen, and I want it so that the conversation will not progress until he's arrived at that point. So far, I have this working by having a blank node that calls this cutscen...
- Thu Mar 28, 2019 9:06 pm
- Forum: Dialogue System for Unity
- Topic: Using Portraits with custom names not index
- Replies: 6
- Views: 848
Re: Using Portraits with custom names not index
Oh thank you!!
I think I'll try the SetPortrait() method for now!
And excited to hear that a change has been added to the roadmap!
I think I'll try the SetPortrait() method for now!
And excited to hear that a change has been added to the roadmap!
- Wed Mar 27, 2019 10:54 pm
- Forum: Dialogue System for Unity
- Topic: Using Portraits with custom names not index
- Replies: 6
- Views: 848
Using Portraits with custom names not index
Hi! I was wondering if there was a way to change Portraits by names I've given them, instead of the index. I have ~128 different expressions for each of my characters (oops;; haha) and it would be a lot easier if I could just name all of them and then do [pic="angryface"] instead of trying...
- Mon Mar 25, 2019 7:28 am
- Forum: Dialogue System for Unity
- Topic: Can't get Example AC scene to work with DS...
- Replies: 3
- Views: 491
Re: Can't get Example AC scene to work with DS...
Thank you! That worked!
- Sun Mar 24, 2019 11:57 am
- Forum: Dialogue System for Unity
- Topic: Can't get Example AC scene to work with DS...
- Replies: 3
- Views: 491
Can't get Example AC scene to work with DS...
Hello! I'm having some issues getting the Example scene working inside of Adventure Creator with the Dialogue System plug in. I've followed the tutorial and updated Unity to the most recent edition (2018.3.9f1) and whenever I get to the robot dialogue choice, it wont let me click anything. None of t...