Search found 2 matches
- Fri Mar 15, 2019 5:03 am
- Forum: Dialogue System for Unity
- Topic: Getting bool from other script!!!!
- Replies: 3
- Views: 407
Getting bool from other script!!!!
If I want to set as a condition the bool from a script outside the Dialogue System, how should I proceed? I have a public bool IsItemInInventory(string searchedObject) in Inventory.cs, which uses the RPG.Core namespace. Now I want to only display conversation option 2 if this bool returns true for I...
- Sat Mar 09, 2019 4:36 am
- Forum: Dialogue System for Unity
- Topic: Help with Dialogue System from asset store.
- Replies: 1
- Views: 237
Help with Dialogue System from asset store.
Hello, I'm currently working on building a 2D RPG and need some help with working with the "Dialogue System" asset by PixelCrushers. Right now I'm trying to make it so whenever a conversation starts, my player's stats (strength, intelligence, etc.) are synced with the dialogue database in ...