Search found 13 matches
- Wed Dec 15, 2021 10:23 am
- Forum: Dialogue System for Unity
- Topic: Continue button behaviour different between PC and NPC subtitles
- Replies: 3
- Views: 173
Re: Continue button behaviour different between PC and NPC subtitles
"Also make sure the subtitle text GameObject is assigned to the StandardUIContinueButtonFastForward component." Yup, that was it! Thank you so much. My own fault for giving both text objects the same name. Will do a better job of labeling my elements from now on :) Once again, many thanks ...
- Wed Dec 15, 2021 9:00 am
- Forum: Dialogue System for Unity
- Topic: Continue button behaviour different between PC and NPC subtitles
- Replies: 3
- Views: 173
Continue button behaviour different between PC and NPC subtitles
Hi! On my NPC substitles when I hit the continue button when the typewriter fx is still doing it's thing it will first auto complete the node text and I have to hit the continue button a second time before going on to the next node. This is the targeted behaviour I want from the continue button. On ...
- Sat Jul 10, 2021 12:30 pm
- Forum: Dialogue System for Unity
- Topic: Dialog UI Settings help needed
- Replies: 5
- Views: 455
Re: Dialog UI Settings help needed
Hi Tony!
That last option is perfect for this specific case. Thank you once again
That last option is perfect for this specific case. Thank you once again
- Wed Jul 07, 2021 4:43 am
- Forum: Dialogue System for Unity
- Topic: Dialog UI Settings help needed
- Replies: 5
- Views: 455
Re: Dialog UI Settings help needed
Hi Tony, thanks for the reply! And sorry for the late response, life decided to introduce an interruption. Good thing is that version 2.2.18 rolled out when I had the time of picking this back up and now I have the behaviour I was looking for! Super great :) Only problem I run into now is that the s...
- Fri Jun 18, 2021 5:20 am
- Forum: Dialogue System for Unity
- Topic: Dialog UI Settings help needed
- Replies: 5
- Views: 455
Dialog UI Settings help needed
Hi! I got my UI for the dialog system mostly working but am looking for a fix for 2 issues I have right now. I haven been trying various settings within different components but can not seem to get it to work. What I would love to achieve is: - The subtitle panel only animates out and back in when t...
- Fri May 03, 2019 6:30 am
- Forum: Dialogue System for Unity
- Topic: Dialogue System "not working/showing" when switching from scenes
- Replies: 5
- Views: 1567
Re: Dialogue System "not working/showing" when switching from scenes
Okay, I found a way to get the dialog back on screen after switching scenes. If I go to the pause menu and continue playing the scene instead of exiting, the Dialog UI "magically" reappears on screen! Which made me realise I turn the Dialog UI invisible when entering pause and turn it back...
- Fri May 03, 2019 5:49 am
- Forum: Dialogue System for Unity
- Topic: Dialogue System "not working/showing" when switching from scenes
- Replies: 5
- Views: 1567
Re: Dialogue System "not working/showing" when switching from scenes
###Post deleted, no longer relevant###
- Fri May 03, 2019 5:09 am
- Forum: Dialogue System for Unity
- Topic: Dialogue System "not working/showing" when switching from scenes
- Replies: 5
- Views: 1567
Re: Dialogue System "not working/showing" when switching from scenes
I am using Playmaker to start and stop conversations. The only other object that is marked as 'Don't destroy on load' is the GameManager from the Corgi Engine but that manages frame rate and sound settings so not sure if this would conflict with the DialogueManager? I don't believe the DialogueManag...
- Wed May 01, 2019 12:19 pm
- Forum: Dialogue System for Unity
- Topic: Dialogue System "not working/showing" when switching from scenes
- Replies: 5
- Views: 1567
Dialogue System "not working/showing" when switching from scenes
Hi! I created a bunch of small gameplay prototypes, each containing one or more conversations. From my main menu I can choose a prototype and start playing. The first time I do this everything works fine and the conversations start and work as expected. But when I hit the pause menu and choose "...
- Sun Mar 03, 2019 11:26 am
- Forum: Dialogue System for Unity
- Topic: Sequence commands problems
- Replies: 5
- Views: 420
Re: Sequence commands problems
It seems to go right with the delay and I also started toying around with camera angles which seems to work properly. I am uploading the project as we speak and will be sending you a download link in a short while. My big question right now is how the dialog engine would know where to find the corre...