Search found 105 matches
- Thu Nov 28, 2019 9:28 pm
- Forum: Dialogue System for Unity
- Topic: Quest Tracker
- Replies: 31
- Views: 4163
Re: Quest Tracker
Yay! Perfect! Thanks, Tony
- Wed Nov 27, 2019 8:53 pm
- Forum: Dialogue System for Unity
- Topic: Quest Tracker
- Replies: 31
- Views: 4163
Re: Quest Tracker
e-mail sent
- Wed Nov 27, 2019 8:27 pm
- Forum: Dialogue System for Unity
- Topic: Quest Tracker
- Replies: 31
- Views: 4163
Re: Quest Tracker
Sure it’ll be big though and I don’t know how obfuscatory works if you don’t have. Assuming you don’t. It’ll be about 2 gigs. I’ll have to upload it and send you a link I’m in the middle of cleaning up my player animator controller too so if you need to replace player animator control to player_anim...
- Wed Nov 27, 2019 5:42 pm
- Forum: Dialogue System for Unity
- Topic: Quest Tracker
- Replies: 31
- Views: 4163
Re: Quest Tracker
I'll post all of the custom quest classes I have. I don't see what could be interfering with the entry. But maybe you can using System.Collections; using System.Collections.Generic; using UnityEngine; using PixelCrushers.DialogueSystem; public class CustomQuestLogWindow : StandardUIQuestLogWindow { ...
- Wed Nov 27, 2019 4:29 pm
- Forum: Dialogue System for Unity
- Topic: Quest Tracker
- Replies: 31
- Views: 4163
Re: Quest Tracker
yes it does
and I can't find anything that is different between the 2
and I can't find anything that is different between the 2
- Wed Nov 27, 2019 3:35 pm
- Forum: Dialogue System for Unity
- Topic: Quest Tracker
- Replies: 31
- Views: 4163
Re: Quest Tracker
It's still not showing entry 2. I've looked very carefully and have set everything on the quest exactly as you have it. I've used only your scripts and as far as I know the only other thing that references custom quest states is the indicator script. I checked the hierarchy to make sure the text was...
- Wed Nov 27, 2019 1:59 am
- Forum: Dialogue System for Unity
- Topic: Quest Tracker
- Replies: 31
- Views: 4163
Re: Quest Tracker
I really have no idea what's going on. First, it doesn't look like QuestLog.GetQuestEntry(quest, 1) actually only gets entry number 1 because no matter what I do it always shows both an active and preempted entry in the tracker. But that's only in the example you sent me. In my app. I can't even get...
- Tue Nov 26, 2019 4:45 pm
- Forum: Dialogue System for Unity
- Topic: Quest Tracker
- Replies: 31
- Views: 4163
Re: Quest Tracker
This is mu Lua code when the quest item is picked up if it makes any difference. UpdateTracker() if (CurrentQuestState("Something for Rose") == "active") then SetQuestState("Something for Rose", "preempted") SetQuestEntryState("Something for Rose", 2...
- Tue Nov 26, 2019 4:36 pm
- Forum: Dialogue System for Unity
- Topic: Quest Tracker
- Replies: 31
- Views: 4163
Re: Quest Tracker
OK yeah, so it's working as far as, the tracker is staying up, the quest name is staying, but entry 2 is not being shown. My entries are Entry1: Active Entry2:Unassigned ("preempted" in the UpdateTracker function)
- Tue Nov 26, 2019 4:32 pm
- Forum: Dialogue System for Unity
- Topic: Quest Tracker
- Replies: 31
- Views: 4163
Re: Quest Tracker
nevermind, for some reason it wasn't saving my debug adding of the custom tracker. I might be done, just have one more thing to check