Search found 21 matches
- Fri May 31, 2019 6:31 pm
- Forum: Dialogue System for Unity
- Topic: Invector 3rd person controller not moving after conversation
- Replies: 16
- Views: 6289
- Thu May 30, 2019 7:53 am
- Forum: Dialogue System for Unity
- Topic: Invector 3rd person controller not moving after conversation
- Replies: 16
- Views: 6289
Re: Invector 3rd person controller not moving after conversation
How do you disable the canvas component?
- Fri May 17, 2019 8:02 pm
- Forum: Dialogue System for Unity
- Topic: Invector 3rd person controller not moving after conversation
- Replies: 16
- Views: 6289
Re: Invector 3rd person controller not moving after conversation
I don’t think you can as the joystick game object is a child of the canvas. (Refer my hierarchy)
- Thu May 16, 2019 7:47 am
- Forum: Dialogue System for Unity
- Topic: Invector 3rd person controller not moving after conversation
- Replies: 16
- Views: 6289
Re: Invector 3rd person controller not moving after conversation
Hi Tony,
I can no longer use control Freak so i am back using the invector joystick. I cant figure out how to hide the HUD without disconnecting the joystick.
The attached image is my hierarchy. Any ideas?
- Thu May 02, 2019 9:15 pm
- Forum: Dialogue System for Unity
- Topic: How to save on conversation end
- Replies: 1
- Views: 288
How to save on conversation end
Hi,
can you point me on the right direction to save on conversation end?
can you point me on the right direction to save on conversation end?
- Wed Mar 27, 2019 9:31 pm
- Forum: Dialogue System for Unity
- Topic: Invector 3rd person controller not moving after conversation
- Replies: 16
- Views: 6289
Re: Invector 3rd person controller not moving after conversation
Excellent....Thanks
- Wed Mar 27, 2019 8:35 pm
- Forum: Dialogue System for Unity
- Topic: Invector 3rd person controller not moving after conversation
- Replies: 16
- Views: 6289
Re: Invector 3rd person controller not moving after conversation
Thanks Tony,
I worked around the issue by replacing Invectors analogue joystick with another one from Control Freak asset.
One more question:
Is there a global way to hide UI and turn it back on instead of adding the sequence in every conversation?
I worked around the issue by replacing Invectors analogue joystick with another one from Control Freak asset.
One more question:
Is there a global way to hide UI and turn it back on instead of adding the sequence in every conversation?
- Wed Mar 27, 2019 4:48 am
- Forum: Dialogue System for Unity
- Topic: anim trigger skipping text dialogue
- Replies: 3
- Views: 686
Re: anim trigger skipping text dialogue
ok thanks for that...
- Tue Mar 26, 2019 4:19 pm
- Forum: Dialogue System for Unity
- Topic: anim trigger skipping text dialogue
- Replies: 3
- Views: 686
anim trigger skipping text dialogue
Hi,
When i use the AnimatorTrigger(name); command in sequencer, in the game it skips/ doesn't' t show the text dialogue that is part of that conversation box, it just plays the animation.....i must be doing something wrong?
When i use the AnimatorTrigger(name); command in sequencer, in the game it skips/ doesn't' t show the text dialogue that is part of that conversation box, it just plays the animation.....i must be doing something wrong?
- Mon Mar 25, 2019 4:45 pm
- Forum: Dialogue System for Unity
- Topic: Invector 3rd person controller not moving after conversation
- Replies: 16
- Views: 6289