Search found 2 matches
- Thu Sep 19, 2019 10:26 pm
- Forum: Dialogue System for Unity
- Topic: Why StopActive() function in Class Sequencer need wait 0.1s than destroy cammand ?
- Replies: 3
- Views: 233
Re: Why StopActive() function in Class Sequencer need wait 0.1s than destroy cammand ?
In our project, all most sequence custom by ourself to adapt other model,like use cri instead audiosoure。The example I just wan‘t to describing what's problems happend. That problems happens in like move One character in two subtitle and the pre one replace the last. and more So I'want konw that has...
- Thu Sep 19, 2019 5:43 am
- Forum: Dialogue System for Unity
- Topic: Why StopActive() function in Class Sequencer need wait 0.1s than destroy cammand ?
- Replies: 3
- Views: 233
Why StopActive() function in Class Sequencer need wait 0.1s than destroy cammand ?
if i wan't play voice with subject's AudioSource, I stop void in OnDestroy to stop voice in before next subtitle (sometimes an other character say something); But if the same character play voice in two subtitle, A next is B. pre subtitle play A, the next subtitle play B. Beacuse A will wait 0.1s to...