Ah, yes! I had to apply a Canvas Scaler to the dialogue system! Now it works.
The problem is UI canvas had a canvas scaler and the Dialogue System did not.
Thanks!
Search found 27 matches
- Wed Jun 05, 2019 11:32 am
- Forum: Dialogue System for Unity
- Topic: Dialogue system appearing small in build
- Replies: 7
- Views: 2003
- Wed Jun 05, 2019 10:49 am
- Forum: Dialogue System for Unity
- Topic: Dialogue system appearing small in build
- Replies: 7
- Views: 2003
Re: Dialogue system appearing small in build
HI
I am using Version 2018.2.18f1
No the cursor appears small, but not all other UI.
The only things appearing small is cursor and dialogue system in the scene.
I can't recall changing anything that could affect this? But maybe it's something small. I did not change PlaySettings.
I am using Version 2018.2.18f1
No the cursor appears small, but not all other UI.
The only things appearing small is cursor and dialogue system in the scene.
I can't recall changing anything that could affect this? But maybe it's something small. I did not change PlaySettings.
- Wed Jun 05, 2019 6:54 am
- Forum: Dialogue System for Unity
- Topic: Dialogue system appearing small in build
- Replies: 7
- Views: 2003
Re: Dialogue system appearing small in build
Hey, thanks so much for your quick reply. Really appreciate it. My game prototype is going to a school exhibition tomorrow, tight deadline, and it's the last little bug I'm trying to fix :) Yes, Display Resolution Dialog is Enabled. I just checked. I just made a new build. Same result when trying on...
- Tue Jun 04, 2019 5:47 pm
- Forum: Dialogue System for Unity
- Topic: Dialogue system appearing small in build
- Replies: 7
- Views: 2003
Dialogue system appearing small in build
Hello,
Quick question, the dialogue system (as well as my cursor) appear much smaller after I make a build. It doesn't appear that way when testplaying in Unity. Any ideas?
Quick question, the dialogue system (as well as my cursor) appear much smaller after I make a build. It doesn't appear that way when testplaying in Unity. Any ideas?
- Thu May 30, 2019 1:57 pm
- Forum: Dialogue System for Unity
- Topic: Adding sound to dialogues
- Replies: 28
- Views: 10963
Re: Adding sound to dialogues
Yes, the second approach works!! yay!
Thanks so much, for the clear instructions
This approach was new to me, I haven't used 'Dialogue System Trigger (Script)' before, since I was using Playmaker, but this is really useful!
Have a nice day
Thanks so much, for the clear instructions
This approach was new to me, I haven't used 'Dialogue System Trigger (Script)' before, since I was using Playmaker, but this is really useful!
Have a nice day
- Wed May 29, 2019 5:59 pm
- Forum: Dialogue System for Unity
- Topic: Adding sound to dialogues
- Replies: 28
- Views: 10963
Re: Adding sound to dialogues
Hi, There are no errors in the console appearing. Just the object doesn't get activated like it should. And yes, it's spelled correctly, as soon as I remove @Message(Done) it works again I think you've sort of lost me on the second part. My conversations are triggered via Playmaker. It gets launched...
- Wed May 29, 2019 1:53 pm
- Forum: Dialogue System for Unity
- Topic: Adding sound to dialogues
- Replies: 28
- Views: 10963
Re: Adding sound to dialogues
Thanks for your answer. Unfortunately this does not work. It does not activate the UI object with this code https://ibb.co/55MNQ8P It would be even better though, if the gameobject would be set active after clicking away from the convo, but there is no way of doing that in the Sequence without chang...
- Tue May 28, 2019 1:55 pm
- Forum: Dialogue System for Unity
- Topic: Adding sound to dialogues
- Replies: 28
- Views: 10963
Re: Adding sound to dialogues
Oh, I do have one additional question that just came up (sorry). Ever since I previously changed the 'Dialogue Manager' Settings like recommended earlier: 2. Tick Subtitle Settings > Show PC Subtitles During Line 3. Untick Input Settings > Always Force Response Menu ..which fixed the issue of player...
- Tue May 28, 2019 9:30 am
- Forum: Dialogue System for Unity
- Topic: Adding sound to dialogues
- Replies: 28
- Views: 10963
Re: Adding sound to dialogues
Ah, I see, thanks so much! Works perfectly now.
And I just found a solution for the 'continue' button too. I just disactivated the child of the gameobject and that works.
Thanks again for the great support! have a nice day
And I just found a solution for the 'continue' button too. I just disactivated the child of the gameobject and that works.
Thanks again for the great support! have a nice day
- Tue May 28, 2019 6:20 am
- Forum: Dialogue System for Unity
- Topic: Adding sound to dialogues
- Replies: 28
- Views: 10963
Re: Adding sound to dialogues
Hello, Thanks so much for your response. Unfortunately, delete/deactivating the 'Continue Button' gameobject, causes the dialogue system gets stuck after the player's response shows up. The dialogue does not proceed, even after clicking. So I am not quite sure to stop 'Continue' from showing up on t...