Hey, thanks so much for your quick reply. Really appreciate it. My game prototype is going to a school exhibition tomorrow, tight deadline, and it's the last little bug I'm trying to fix :) Yes, Display Resolution Dialog is Enabled. I just checked. I just made a new build. Same result when trying on...
Quick question, the dialogue system (as well as my cursor) appear much smaller after I make a build. It doesn't appear that way when testplaying in Unity. Any ideas?
Thanks so much, for the clear instructions
This approach was new to me, I haven't used 'Dialogue System Trigger (Script)' before, since I was using Playmaker, but this is really useful!
Hi, There are no errors in the console appearing. Just the object doesn't get activated like it should. And yes, it's spelled correctly, as soon as I remove @Message(Done) it works again I think you've sort of lost me on the second part. My conversations are triggered via Playmaker. It gets launched...
Thanks for your answer. Unfortunately this does not work. It does not activate the UI object with this code https://ibb.co/55MNQ8P It would be even better though, if the gameobject would be set active after clicking away from the convo, but there is no way of doing that in the Sequence without chang...
Oh, I do have one additional question that just came up (sorry). Ever since I previously changed the 'Dialogue Manager' Settings like recommended earlier: 2. Tick Subtitle Settings > Show PC Subtitles During Line 3. Untick Input Settings > Always Force Response Menu ..which fixed the issue of player...
Hello, Thanks so much for your response. Unfortunately, delete/deactivating the 'Continue Button' gameobject, causes the dialogue system gets stuck after the player's response shows up. The dialogue does not proceed, even after clicking. So I am not quite sure to stop 'Continue' from showing up on t...