Ok, cool, that's nice and easy.
I switched the dialogue manager over to the instanced version and things got much easier from there, problem solved.
Thanks!
Search found 8 matches
- Thu Jun 06, 2019 6:57 pm
- Forum: Dialogue System for Unity
- Topic: Toggling Dialogue UI Raycasts
- Replies: 3
- Views: 648
- Thu Jun 06, 2019 5:16 pm
- Forum: Dialogue System for Unity
- Topic: Toggling Dialogue UI Raycasts
- Replies: 3
- Views: 648
Toggling Dialogue UI Raycasts
Hi, Is there a way to toggle the raycast target on the Dialogue System UI elements? Primarily for Images and Text UI? The reason that I want this is I have a game that uses both the mouse to interact with various things, and WASD or controller movement controls, but, when the mouse is hovering over ...
- Thu Jun 06, 2019 3:45 pm
- Forum: Dialogue System for Unity
- Topic: Response Menu SetPortrait() Sequence.
- Replies: 6
- Views: 911
Re: Response Menu SetPortrait() Sequence.
Thanks for the tip, I did try out the: required SetPortrait(Player,pic=5), but didn't have much luck with it. One observation that I can make is that the Player's portrait tends to get set if there are 2 Player responses in a row, the 2nd one usually works if the previous response sequence had a Se...
- Mon Jun 03, 2019 3:47 pm
- Forum: Dialogue System for Unity
- Topic: Response Menu SetPortrait() Sequence.
- Replies: 6
- Views: 911
Re: Response Menu SetPortrait() Sequence.
Thanks for the tip, I did try out the: required SetPortrait(Player,pic=5), but didn't have much luck with it. One observation that I can make is that the Player's portrait tends to get set if there are 2 Player responses in a row, the 2nd one usually works if the previous response sequence had a Set...
- Mon Jun 03, 2019 7:31 am
- Forum: Dialogue System for Unity
- Topic: Response Menu SetPortrait() Sequence.
- Replies: 6
- Views: 911
Response Menu SetPortrait() Sequence.
HI, I have an issue with using SetPortrait() in a response menu sequence. Basically, I've found that it only seems to work part of the time. I'm checking the box for to add the response menu sequence, and am then calling the sequence like this: SetPortrait(Player,pic=5) For the same exact response i...
- Fri Feb 08, 2019 5:49 pm
- Forum: Dialogue System for Unity
- Topic: Changing player portraits.
- Replies: 6
- Views: 1314
Re: Changing player portraits.
Ok cool, response menu sequence, didn't see that before. Thanks!
- Fri Feb 08, 2019 12:15 pm
- Forum: Dialogue System for Unity
- Topic: Changing player portraits.
- Replies: 6
- Views: 1314
Re: Changing player portraits.
Hi, thanks for the response. I can see that the NPC portraits are working as expected. I should have mentioned that I was actually having issues with the Player portaits. When setting up the Player portraits in the same way that the NPCs are setup, and using the JRPG Unity UI Dialogue UI so the Play...
- Fri Feb 08, 2019 10:32 am
- Forum: Dialogue System for Unity
- Topic: Changing player portraits.
- Replies: 6
- Views: 1314
Changing player portraits.
Hi, so I'm using the SetPortrait() function, and am able to get portraits to change. However, the portraits aren't changing immediately, the change doesn't take effect until the next subtitle. According to the documentation for the SetPortrait() command: As of version 1.2.4, this command takes visua...