Search found 19 matches
- Mon Aug 26, 2024 7:58 am
- Forum: Quest Machine
- Topic: Switching state of node doesn't impact journal and hud
- Replies: 7
- Views: 1139
Re: Switching state of node doesn't impact journal and hud
And still your solution is not working. It doesnt make a text grey. Like I said there is strange bug. I create a script as you said, choose for inactive HUD and put string asset. It looks like even if the node state is switch to inactive (which you can see on screenshot) the HUD isn't refreshing it....
- Mon Aug 26, 2024 7:21 am
- Forum: Quest Machine
- Topic: Switching state of node doesn't impact journal and hud
- Replies: 7
- Views: 1139
Re: Switching state of node doesn't impact journal and hud
Maybe we can make a discord video call? Or something like that. I will show you what is happening. It will be 100x faster than 2 week discussion on forum
- Mon Aug 26, 2024 7:20 am
- Forum: Quest Machine
- Topic: Switching state of node doesn't impact journal and hud
- Replies: 7
- Views: 1139
Re: Switching state of node doesn't impact journal and hud
I think you should re-read my post again. The bug is still there. I put example "I discovered something strange: I have string asset to put into the body text in journal active and inactive. Switching the states is working, but the text in journal doesnt go to gray. But if the state is inactive...
- Mon Aug 26, 2024 6:48 am
- Forum: Quest Machine
- Topic: How to manipulate tasks in one quest
- Replies: 15
- Views: 2435
Re: How to manipulate tasks in one quest
I was talking about my code. Here it is from the previous post: public bool ElectroStateSwitch { get => _electroState; set => _electroState = value; } [SerializeField] private bool _electroState; [SerializeField] private string _messageElectroOn; //Q1:E1 [SerializeField] private string _messageElect...
- Mon Aug 19, 2024 1:52 am
- Forum: Quest Machine
- Topic: How to manipulate tasks in one quest
- Replies: 15
- Views: 2435
Re: How to manipulate tasks in one quest
Ok, but could you please answer me this one question, because I'm asking third time and still got 0 answers from you. Ok thanks, I checked and I understand this way, but I still want to know why SendTomeesageSystem() method doesn't work in method OnMessage(MessageArgs messageArgs). Could you please ...
- Sat Aug 17, 2024 8:02 am
- Forum: Quest Machine
- Topic: How to manipulate tasks in one quest
- Replies: 15
- Views: 2435
Re: How to manipulate tasks in one quest
In your example is a bug.
If I will set the power off before start the project it will only show gray tasks with clothes BUT the button is interactable and you can collect clothes even the power is off.
If I will set the power off before start the project it will only show gray tasks with clothes BUT the button is interactable and you can collect clothes even the power is off.
- Sat Aug 17, 2024 7:55 am
- Forum: Quest Machine
- Topic: How to manipulate tasks in one quest
- Replies: 15
- Views: 2435
Re: How to manipulate tasks in one quest
Ok thanks, I checked and I understand this way, but I still want to know why SendTomeesageSystem() method doesn't work in method OnMessage(MessageArgs messageArgs). Could you please tell me why this doesn't work. Because it is like this, or maybe there is something wrong. I even put SendTomeesageSys...
- Fri Aug 16, 2024 12:49 pm
- Forum: Quest Machine
- Topic: How to manipulate tasks in one quest
- Replies: 15
- Views: 2435
Re: How to manipulate tasks in one quest
Ok I checked with this and still nodes doesn't responding for the messages sending via script (the second one in my script above, the first one is working). I would love to resolve in my way because I'm preparing for a fishnet synchronizations so I need to make working via messages.
- Fri Aug 16, 2024 9:49 am
- Forum: Quest Machine
- Topic: How to manipulate tasks in one quest
- Replies: 15
- Views: 2435
Re: How to manipulate tasks in one quest
Hmmm ok so I made a custom script. It receiving the message but after I send one (after checking if there is electricity in home) the states doesn't change. I can see that the messages are correct. Here is a code: public bool ElectroStateSwitch { get => _electroState; set => _electroState = value; }...
- Thu Aug 15, 2024 5:38 am
- Forum: Quest Machine
- Topic: How to manipulate tasks in one quest
- Replies: 15
- Views: 2435
Re: How to manipulate tasks in one quest
Thank you so much! Is working. Now I have two more questions 1. How to show animations that the task in journal is completed (for example green text). I know now that I can change <color> but the Enter Trigger 1 and Prąd nodes are going in a loop logic. Node Prąd has a string asset "Fix the ele...