Search found 13 matches
- Mon Jul 22, 2019 4:46 am
- Forum: Dialogue System for Unity
- Topic: Update database at runtime
- Replies: 3
- Views: 1341
Re: Update database at runtime
Thank you so much! That solved it
- Thu Jul 18, 2019 2:40 pm
- Forum: Dialogue System for Unity
- Topic: Update database at runtime
- Replies: 3
- Views: 1341
Update database at runtime
Hello Toni, I've been trying to use the Dialogue System to implement all the dialogue component of a Teleport system. Meaning that the conversations where the player chooses its destination are to be handled by the Dialogue System in cooperation with my custom scripts. Right now i am trying to imple...
- Mon May 27, 2019 9:35 am
- Forum: Dialogue System for Unity
- Topic: Get quest ID
- Replies: 5
- Views: 989
Re: Get quest ID
Once more you've made my day! Thank you so much!
Best regards,
João
Best regards,
João
- Fri May 24, 2019 11:03 am
- Forum: Dialogue System for Unity
- Topic: Get quest ID
- Replies: 5
- Views: 989
Re: Get quest ID
Hi Toni! I have been looking to the Dialogue System quest ID. I am trying to get the quest data (id, title, description, quest state) and with that populate a custom class of my own. In that class, let's call it "Quest", i will be adding some other relevant variables to me, such as the &qu...
- Fri May 24, 2019 10:26 am
- Forum: Dialogue System for Unity
- Topic: Get quest ID
- Replies: 5
- Views: 989
Get quest ID
Hi Toni!
The subject of the topic is pretty self explanatory! I am looking for a way of getting the quest ID. Is this by any means possible?
Best regards,
João
The subject of the topic is pretty self explanatory! I am looking for a way of getting the quest ID. Is this by any means possible?
Best regards,
João
- Thu Mar 21, 2019 7:57 am
- Forum: Dialogue System for Unity
- Topic: Persist LoadLevel()'s "levelName" variable across scenes
- Replies: 2
- Views: 362
Re: Persist LoadLevel()'s "levelName" variable across scenes
That seems to have solved it, i do not know how i missed that...
Thank you so much!
Thank you so much!
- Wed Mar 20, 2019 1:41 pm
- Forum: Dialogue System for Unity
- Topic: Persist LoadLevel()'s "levelName" variable across scenes
- Replies: 2
- Views: 362
Persist LoadLevel()'s "levelName" variable across scenes
Hello! Lately, i have been working on scene transitions in my project and i need to have a "main scene" that connects to a "loading scene" (for that using the LoadLevel() sequencer command), which by its turn (being a "lighter" scene) will start loading the "next l...
- Mon Mar 04, 2019 5:52 am
- Forum: Dialogue System for Unity
- Topic: LoadLevel() sequencer's spawnpoint
- Replies: 4
- Views: 644
Re: LoadLevel() sequencer's spawnpoint
Hi Toni,
I will try to look into that on a later date, thank you so much for the help
I will try to look into that on a later date, thank you so much for the help
- Wed Feb 27, 2019 5:51 am
- Forum: Dialogue System for Unity
- Topic: LoadLevel() sequencer's spawnpoint
- Replies: 4
- Views: 644
Re: LoadLevel() sequencer's spawnpoint
Hi Toni and thank you for the quick answer :) The platform does not have a collider, i generate the NavMesh using the Render Meshes geometry with NavMeshSurface component using NavMeshComponents for runtime NavMesh building (https://github.com/Unity-Technologies/NavMeshComponents/tree/2017.2). I tri...
- Tue Feb 26, 2019 9:09 am
- Forum: Dialogue System for Unity
- Topic: LoadLevel() sequencer's spawnpoint
- Replies: 4
- Views: 644
LoadLevel() sequencer's spawnpoint
Hello! I have set up all the necessary elements to allow a transition between scenes and it works properly in most cases, yet when i try to set a NavMeshAgent's spawnpoint on a platform, it keeps getting "pulled" to the down first level (bottom floor) of my NavMesh. Hopefully this picture,...