Search found 2 matches
- Mon Sep 22, 2014 5:32 pm
- Forum: Dialogue System for Unity
- Topic: Accessing current dialogue state in custom sequencer command?
- Replies: 3
- Views: 2268
Accessing current dialogue state in custom sequencer command?
I've just given the latest update a try and it works perfectly! Thanks for your prompt response
- Sun Sep 21, 2014 10:10 am
- Forum: Dialogue System for Unity
- Topic: Accessing current dialogue state in custom sequencer command?
- Replies: 3
- Views: 2268
Accessing current dialogue state in custom sequencer command?
Hi there, I'm unable to work out a way to access the current dialogue state in a custom sequencer command (I simply want to be able to update a TextMesh in the scene with the current subtitle text). I note that the documentation refers to: "ConversationState PixelCrushers.DialogueSystem.Dialogu...