Search found 4 matches

by creativeturtle
Fri Feb 01, 2019 7:36 am
Forum: Dialogue System for Unity
Topic: Interactive 360 Videos with Dialogue System - Best Workflow (Urgent)
Replies: 10
Views: 1001

Re: Interactive 360 Videos with Dialogue System - Best Workflow (Urgent)

I am still tryng to figure out a workflow for using my 360 Videos with the dialogue manager and making them interactive for the players response with a gaze over. I uploaded my project here with 2 sample videos. 1 for a recorded dialogue scene and one scene where the actors just stare at the viewer ...
by creativeturtle
Wed Jan 23, 2019 12:28 pm
Forum: Dialogue System for Unity
Topic: Interactive 360 Videos with Dialogue System - Best Workflow (Urgent)
Replies: 10
Views: 1001

Re: Interactive 360 Videos with Dialogue System - Best Workflow (Urgent)

Thanks that helps a lot. I‘ll follow these instructions and see how it goes. Will keep you posted.

Sent you a pm
by creativeturtle
Wed Jan 23, 2019 4:52 am
Forum: Dialogue System for Unity
Topic: Interactive 360 Videos with Dialogue System - Best Workflow (Urgent)
Replies: 10
Views: 1001

Re: Interactive 360 Videos with Dialogue System - Best Workflow (Urgent)

Thank you. Maybe the prototype video was a bit misleading. What I have are 360 equirectangular videoclips with sound. I basically just want the dialogue videoclips play as vr. I have also recorded idle videoclips where the player needs to choose his interaction. I am already a bit familiar with the ...
by creativeturtle
Tue Jan 22, 2019 1:17 pm
Forum: Dialogue System for Unity
Topic: Interactive 360 Videos with Dialogue System - Best Workflow (Urgent)
Replies: 10
Views: 1001

Interactive 360 Videos with Dialogue System - Best Workflow (Urgent)

Problem: Hello I need to finish my master Project in a week and I don't know wich workflow I should use when I am working with 360degree Videos recorded with the Theta V. I recorded some dialogue scenes with actors and idle scenes, in which basically the player can choose between two dialogue optio...