Search found 20 matches

by marche4ever
Mon Feb 05, 2024 12:51 pm
Forum: Dialogue System for Unity
Topic: GotoEntry sequencer command bug
Replies: 4
Views: 435

Re: GotoEntry sequencer command bug

sounds good! thanks Tony!
by marche4ever
Sat Feb 03, 2024 12:07 pm
Forum: Dialogue System for Unity
Topic: GotoEntry sequencer command bug
Replies: 4
Views: 435

Re: GotoEntry sequencer command bug

Hi, That's a limitation of the sequencer's simplified syntax. Don't use commas in the conversation titles or dialogue entry titles of entries that you want to use with GotoEntry(). I wonder if the sequencer handler for this one could be modified to handle input like this : GotoEntry("text, wit...
by marche4ever
Fri Feb 02, 2024 4:58 pm
Forum: Dialogue System for Unity
Topic: GotoEntry sequencer command bug
Replies: 4
Views: 435

GotoEntry sequencer command bug

Currently GotoEntry will treat the comma in the Dialogue Text as a parameter separater, causing error if your dialogue text actually contains comma.
by marche4ever
Wed Jun 14, 2023 12:42 pm
Forum: Dialogue System for Unity
Topic: Unable to find style warnings
Replies: 12
Views: 1393

Re: Unable to find style warnings

that fixed the issue, thanks!
by marche4ever
Tue Jun 13, 2023 5:05 pm
Forum: Dialogue System for Unity
Topic: Unable to find style warnings
Replies: 12
Views: 1393

Unable to find style warnings

Hello, I'm starting a new project in Unity 2022.3.1f1, it's a fresh project, and I just imported Dialogue System. I notice that whenever I try to view things with Dialogue Database Editor UI, i kept on getting warnings for 'Unable to find style' For example: Unable to find style 'ToolbarSeachTextFie...
by marche4ever
Fri Feb 05, 2021 8:24 pm
Forum: Dialogue System for Unity
Topic: How do I make Lua.Run() ignore commented lines?
Replies: 3
Views: 302

How do I make Lua.Run() ignore commented lines?

I noticed myself tweaking inspector lua fields alot, sometimes I just need to temporarily comment out some lua lines to do a quick test (using double slash '//'), then remove the double slash so the code would register again. But Lua.Run() doesn't seem to handle this behaviour, so I have been copyin...
by marche4ever
Thu Nov 12, 2020 5:03 pm
Forum: Dialogue System for Unity
Topic: GameSaver and DialogueSystemController persistentDataSettings conflict
Replies: 3
Views: 205

Re: GameSaver and DialogueSystemController persistentDataSettings conflict

Hi, GameSaver and LevelManager are both essentially deprecated in favor of the save system . Can you adjust your configuration to eliminate GameSaver and LevelManager? In place of GameSaver, use SaveSystem or SaveSystemMethods. In place of LevelManager, use SaveSystem.LoadScene. Oh... I didn't know...
by marche4ever
Thu Nov 12, 2020 4:34 pm
Forum: Dialogue System for Unity
Topic: GameSaver and DialogueSystemController persistentDataSettings conflict
Replies: 3
Views: 205

GameSaver and DialogueSystemController persistentDataSettings conflict

Hello, I was investigating why my Quest fields would not save, then I found out that both GameSaver and DialogueSystemController writes to PersistentDataManager.includeAllItemData on Awake(), and there is no guarantee of execution order. In my case, I set it to true for GameSaver, but it was set to ...
by marche4ever
Wed Jan 08, 2020 11:39 am
Forum: Dialogue System for Unity
Topic: Sequence Message(1) not work
Replies: 18
Views: 2147

Re: Sequence Message(1) not work

Hi Tony, the patch fixed the issues. Thanks for the help!