Search found 20 matches
- Mon Feb 05, 2024 12:51 pm
- Forum: Dialogue System for Unity
- Topic: GotoEntry sequencer command bug
- Replies: 4
- Views: 435
Re: GotoEntry sequencer command bug
sounds good! thanks Tony!
- Sat Feb 03, 2024 12:07 pm
- Forum: Dialogue System for Unity
- Topic: GotoEntry sequencer command bug
- Replies: 4
- Views: 435
Re: GotoEntry sequencer command bug
Hi, That's a limitation of the sequencer's simplified syntax. Don't use commas in the conversation titles or dialogue entry titles of entries that you want to use with GotoEntry(). I wonder if the sequencer handler for this one could be modified to handle input like this : GotoEntry("text, wit...
- Fri Feb 02, 2024 4:58 pm
- Forum: Dialogue System for Unity
- Topic: GotoEntry sequencer command bug
- Replies: 4
- Views: 435
GotoEntry sequencer command bug
Currently GotoEntry will treat the comma in the Dialogue Text as a parameter separater, causing error if your dialogue text actually contains comma.
- Wed Jun 14, 2023 12:42 pm
- Forum: Dialogue System for Unity
- Topic: Unable to find style warnings
- Replies: 12
- Views: 1393
Re: Unable to find style warnings
that fixed the issue, thanks!
- Tue Jun 13, 2023 5:05 pm
- Forum: Dialogue System for Unity
- Topic: Unable to find style warnings
- Replies: 12
- Views: 1393
Unable to find style warnings
Hello, I'm starting a new project in Unity 2022.3.1f1, it's a fresh project, and I just imported Dialogue System. I notice that whenever I try to view things with Dialogue Database Editor UI, i kept on getting warnings for 'Unable to find style' For example: Unable to find style 'ToolbarSeachTextFie...
- Sat Feb 06, 2021 6:03 pm
- Forum: Dialogue System for Unity
- Topic: How do I make Lua.Run() ignore commented lines?
- Replies: 3
- Views: 302
Re: How do I make Lua.Run() ignore commented lines?
that's super useful! thanks!
- Fri Feb 05, 2021 8:24 pm
- Forum: Dialogue System for Unity
- Topic: How do I make Lua.Run() ignore commented lines?
- Replies: 3
- Views: 302
How do I make Lua.Run() ignore commented lines?
I noticed myself tweaking inspector lua fields alot, sometimes I just need to temporarily comment out some lua lines to do a quick test (using double slash '//'), then remove the double slash so the code would register again. But Lua.Run() doesn't seem to handle this behaviour, so I have been copyin...
- Thu Nov 12, 2020 5:03 pm
- Forum: Dialogue System for Unity
- Topic: GameSaver and DialogueSystemController persistentDataSettings conflict
- Replies: 3
- Views: 205
Re: GameSaver and DialogueSystemController persistentDataSettings conflict
Hi, GameSaver and LevelManager are both essentially deprecated in favor of the save system . Can you adjust your configuration to eliminate GameSaver and LevelManager? In place of GameSaver, use SaveSystem or SaveSystemMethods. In place of LevelManager, use SaveSystem.LoadScene. Oh... I didn't know...
- Thu Nov 12, 2020 4:34 pm
- Forum: Dialogue System for Unity
- Topic: GameSaver and DialogueSystemController persistentDataSettings conflict
- Replies: 3
- Views: 205
GameSaver and DialogueSystemController persistentDataSettings conflict
Hello, I was investigating why my Quest fields would not save, then I found out that both GameSaver and DialogueSystemController writes to PersistentDataManager.includeAllItemData on Awake(), and there is no guarantee of execution order. In my case, I set it to true for GameSaver, but it was set to ...
- Wed Jan 08, 2020 11:39 am
- Forum: Dialogue System for Unity
- Topic: Sequence Message(1) not work
- Replies: 18
- Views: 2147
Re: Sequence Message(1) not work
Hi Tony, the patch fixed the issues. Thanks for the help!