Search found 62 matches

by DragoonHP
Tue Feb 12, 2019 12:25 pm
Forum: Dialogue System for Unity
Topic: Adventure Creator and Dialogue System variable sync
Replies: 9
Views: 1536

Re: Adventure Creator and Dialogue System variable sync

So the usual Variable["name"] will work there?
by DragoonHP
Tue Feb 12, 2019 11:50 am
Forum: Dialogue System for Unity
Topic: Adventure Creator and Dialogue System variable sync
Replies: 9
Views: 1536

Re: Adventure Creator and Dialogue System variable sync

Okay it works. The values are just not updated in the Variable Tab of AC

Also, will variables defined in DS (that are not defined in AC) be available in AC? If yes, how can I access them?
by DragoonHP
Tue Feb 12, 2019 7:34 am
Forum: Dialogue System for Unity
Topic: New to Pixel Crushers Dialogue System
Replies: 7
Views: 1284

Re: New to Pixel Crushers Dialogue System

Basically, when the player goes back to that NPC, the dialogue is different. You can use conditions for that > https://www.pixelcrushers.com/dialogue_system/manual2x/html/tutorial_logic.html Also, I'd like for the dialogues to be accompanied by voice-overs, can I include voice-overs on texts with t...
by DragoonHP
Tue Feb 12, 2019 5:01 am
Forum: Dialogue System for Unity
Topic: Adventure Creator and Dialogue System variable sync
Replies: 9
Views: 1536

Re: Adventure Creator and Dialogue System variable sync

Yes I have

I have this [c]DialogueSystemEnvironment[/c] Global variable in AC which only contains all the variables defined as Global Variable in AC.
by DragoonHP
Mon Feb 11, 2019 8:14 am
Forum: Dialogue System for Unity
Topic: Adventure Creator and Dialogue System variable sync
Replies: 9
Views: 1536

Adventure Creator and Dialogue System variable sync

A few questions related to variable syncing. * How do I access Adventure Creator variables from Dialogue System Database? (Something like Variable["name"] = 10 from the Entries in the Conversation tab) * Do I need to define the global variables in the Dialogue Database to be able to use th...
by DragoonHP
Fri Feb 08, 2019 12:09 pm
Forum: Dialogue System for Unity
Topic: creating a back button (need guidance)
Replies: 16
Views: 3653

Re: creating a back button (need guidance)

Oh. I was ticking the wrong box (I was ticking off the Debug one in the Backtrack component). I'm so sorry for wasting your time.

I hope what I'm doing with the VN template isn't as stupid as this
by DragoonHP
Fri Feb 08, 2019 7:08 am
Forum: Dialogue System for Unity
Topic: creating a back button (need guidance)
Replies: 16
Views: 3653

Re: creating a back button (need guidance)

Tried with the option ticked off and on. Same result. Player line is always skipped
by DragoonHP
Thu Feb 07, 2019 11:24 am
Forum: Dialogue System for Unity
Topic: creating a back button (need guidance)
Replies: 16
Views: 3653

Re: creating a back button (need guidance)

I did. https://i.ibb.co/Sm2WTcR/36-EA291-E-0-B8-E-4-D3-D-8691-44499-A79-F37-C.png The Backtrack method (which is called by the Backtrack button in the example) has a checkbox. Untick it to allow backtracking to the player lines, too. Doesn't work. It still skips Player dialogue lines. https://i.ibb....
by DragoonHP
Thu Feb 07, 2019 9:46 am
Forum: Dialogue System for Unity
Topic: creating a back button (need guidance)
Replies: 16
Views: 3653

Re: creating a back button (need guidance)

Thanks. With the update, the example works together. But when I place it in the VN example (from the extras page), it doesn't work because the OnConversationStart and OnConversationLine never start. Am I doing something wrong? Is there any other setting I need to tweak Also, the back button complete...
by DragoonHP
Thu Feb 07, 2019 8:50 am
Forum: Dialogue System for Unity
Topic: Questions about custom GUI
Replies: 3
Views: 535

Re: Questions about custom GUI

Thanks a lot :)
Tony Li wrote: Thu Feb 07, 2019 8:38 am However, you probably don't need any of this. The StandardDialogueUI component has a Main Panel field:
The pop-in effect is done via code so need to use the event triggers. Thank you very much for telling me about the animation triggers; they will definitely come in handy :)