Search found 62 matches
- Sat Feb 16, 2019 11:05 pm
- Forum: Dialogue System for Unity
- Topic: Better node placement in dialogue database editor
- Replies: 2
- Views: 362
- Sat Feb 16, 2019 1:45 pm
- Forum: Dialogue System for Unity
- Topic: Better node placement in dialogue database editor
- Replies: 2
- Views: 362
Better node placement in dialogue database editor
For dialogue heavy games, the current options of sorting dialogue nodes can become quite cumbersome and its either horizontal or vertical. I know dialogue heavy games should use Exporter/Importer but still in some cases it's better to just use the inbuilt visual editor. Will it possible to place the...
- Fri Feb 15, 2019 10:30 am
- Forum: Dialogue System for Unity
- Topic: [Feature Request] Allow SetActive to optionally fade in images via alpha
- Replies: 2
- Views: 380
- Fri Feb 15, 2019 10:29 am
- Forum: Dialogue System for Unity
- Topic: [Possible Bug] Consecutive Fade in out issue
- Replies: 2
- Views: 369
Re: [Possible Bug] Consecutive Fade in out issue
That solves it
- Fri Feb 15, 2019 10:06 am
- Forum: Dialogue System for Unity
- Topic: How to hide subtitle box/text box while fading?
- Replies: 3
- Views: 599
Re: How to hide subtitle box/text box while fading?
It doesn't. The Dialogue Panel never comes back
- Fri Feb 15, 2019 7:20 am
- Forum: Dialogue System for Unity
- Topic: [Feature Request] Allow SetActive to optionally fade in images via alpha
- Replies: 2
- Views: 380
[Feature Request] Allow SetActive to optionally fade in images via alpha
What I want to do is, fade in a specific object on the screen. I can do it by attaching an Animator to the object but it becomes quite tedious if it needs to be done for multiple objects. I know another way is to using a CoRoutine and changing the alpha of the image from zero to 1. Something like Se...
- Fri Feb 15, 2019 7:13 am
- Forum: Dialogue System for Unity
- Topic: [Possible Bug] Consecutive Fade in out issue
- Replies: 2
- Views: 369
[Possible Bug] Consecutive Fade in out issue
This is my sequencer code Fade(out, 1, #000000); Fade(in, 1, #000000)@1;SetActive(new game object)@1 What I'm trying to do: * Fade out the current game object * Fade in the new game object What happens * The current game object fades out correctly but the new game object just pops in and doesn't fad...
- Fri Feb 15, 2019 5:58 am
- Forum: Dialogue System for Unity
- Topic: How to hide subtitle box/text box while fading?
- Replies: 3
- Views: 599
How to hide subtitle box/text box while fading?
Right now, the entire screen including the textbox kinds of fades in/out Edit: This doesn't work SetActive(Dialogue Panel, false); Fade(out, 0.9, #000000)@0.1; Fade(in, 1, #000000)@1;SetActive(Dialogue Panel)@1 The fade out doesn't work and the Dialogue Panel isn't set to active when the Sequence en...
- Thu Feb 14, 2019 6:40 am
- Forum: Dialogue System for Unity
- Topic: Quest Tracker event
- Replies: 11
- Views: 1799
Re: Quest Tracker event
I'm sure Tony will give a better response but onQuestTrackingEnabled and onQuestTrackingDisabled
- Wed Feb 13, 2019 7:38 am
- Forum: Dialogue System for Unity
- Topic: Adventure Creator and Dialogue System variable sync
- Replies: 9
- Views: 1536
Re: Adventure Creator and Dialogue System variable sync
Thanks.
And correct me f I'm wrong, but there is no way to access local AC variables from DS right?
And correct me f I'm wrong, but there is no way to access local AC variables from DS right?