Search found 62 matches
- Fri Mar 22, 2019 11:54 pm
- Forum: Dialogue System for Unity
- Topic: Adventure Creator. Back to back conversation don't play
- Replies: 12
- Views: 1967
Re: Adventure Creator. Back to back conversation don't play
It's completely fine Tony. Happened to me more times than I would like to admit too. :oops: How are you saving during conversations? AC Save menu Did you add a Conversation State Saver component to a GameObject? I have added it to Dialogue Manager What is the AC game state when you open AC's pause m...
- Fri Mar 22, 2019 9:35 am
- Forum: Dialogue System for Unity
- Topic: Adventure Creator. Back to back conversation don't play
- Replies: 12
- Views: 1967
Re: Adventure Creator. Back to back conversation don't play
Hey Tony.
Did you have a chance to look at this?
Did you have a chance to look at this?
- Mon Mar 18, 2019 2:13 am
- Forum: Dialogue System for Unity
- Topic: Adventure Creator. Back to back conversation don't play
- Replies: 12
- Views: 1967
Re: Adventure Creator. Back to back conversation don't play
This seemed to fix the issue but there's a one more issue. If there is any other action entry after the last conversation (other than a conversation), those doesn't play if the game has been loaded from a save file. Steps: * Have an action list with four entries at least. Conversation 1 > Set Variab...
- Sat Mar 16, 2019 5:42 am
- Forum: Dialogue System for Unity
- Topic: Adventure Creator. Back to back conversation don't play
- Replies: 12
- Views: 1967
Adventure Creator. Back to back conversation don't play
If I have two conversation listed back to back in a an action list, only the first one plays and the second one just gets skipped as if it wasn't even there. If I had it listed in another action list, and jump to that action list using the AC sequencer, it plays perfectly. Do you know what might be ...
- Sun Mar 03, 2019 5:12 am
- Forum: Dialogue System for Unity
- Topic: Ignore typewriter speed in some lines
- Replies: 2
- Views: 619
- Sat Mar 02, 2019 11:36 am
- Forum: Dialogue System for Unity
- Topic: Ignore typewriter speed in some lines
- Replies: 2
- Views: 619
Ignore typewriter speed in some lines
Hey.
Is it possible to ignore typewriter speed during some dialogues?
Thanks.
Edit: Also what's the main difference between "Subtitle Char Per Second" in Dialogue Manager and Unity UI Typewriter Effect in Standard Dialogue UI. Which one should I use?
Is it possible to ignore typewriter speed during some dialogues?
Thanks.
Edit: Also what's the main difference between "Subtitle Char Per Second" in Dialogue Manager and Unity UI Typewriter Effect in Standard Dialogue UI. Which one should I use?
- Wed Feb 20, 2019 10:44 am
- Forum: Dialogue System for Unity
- Topic: How to Continue Conversations
- Replies: 25
- Views: 14045
Re: How to Continue Conversations
Thanks for the solutions Tony!
- Wed Feb 20, 2019 10:43 am
- Forum: Dialogue System for Unity
- Topic: Is there an event which fires when player chooses a response
- Replies: 4
- Views: 490
- Wed Feb 20, 2019 8:35 am
- Forum: Dialogue System for Unity
- Topic: How to Continue Conversations
- Replies: 25
- Views: 14045
Re: How to Continue Conversations
If I have the continue button set to cover the entire screen, even if I click on the menu (AC Menu/Pause Menu), the click is passed to the continue button.
Any way to stop that? I've tried with Control Graphic Raycast ticked and unticked
Any way to stop that? I've tried with Control Graphic Raycast ticked and unticked
- Wed Feb 20, 2019 12:26 am
- Forum: Dialogue System for Unity
- Topic: Is there an event which fires when player chooses a response
- Replies: 4
- Views: 490
Re: Is there an event which fires when player chooses a response
I wanted to know when the player clicks on a response. Is there a way to know that?