Search found 3 matches
- Wed Jul 03, 2019 11:20 am
- Forum: Quest Machine
- Topic: Localization and Custom Keys
- Replies: 5
- Views: 1083
Re: Localization and Custom Keys
Great. I'll take a look One last thing, about the text tables, you told in the first reply that I need to set it up on the dialogue manager for it to work ( the localization ), but how the extra text tables knows that i changed the language? Do I need to do something else? It's just that it's not cl...
- Tue Jun 25, 2019 1:40 pm
- Forum: Quest Machine
- Topic: Localization and Custom Keys
- Replies: 5
- Views: 1083
Re: Localization and Custom Keys
One thing, how can I handle many text table? Or should I have just one?
Our game is kind of big and just one was getting messy.
I'll try the tag dictionary, I didn't know about it.
Our game is kind of big and just one was getting messy.
I'll try the tag dictionary, I didn't know about it.
- Fri Jun 21, 2019 6:41 pm
- Forum: Quest Machine
- Topic: Localization and Custom Keys
- Replies: 5
- Views: 1083
Localization and Custom Keys
Hi. I'm using Quest Machine to handle quests in my game, but I'm having problems to change the language or at least I don't know how. I've two language in my text tables and I'm using the following code to handle the language: PixelCrushers.DialogueSystem.Localization.language = this.m_currLanguage;...