Search found 3 matches

by jcfalcone
Wed Jul 03, 2019 11:20 am
Forum: Quest Machine
Topic: Localization and Custom Keys
Replies: 5
Views: 1083

Re: Localization and Custom Keys

Great. I'll take a look One last thing, about the text tables, you told in the first reply that I need to set it up on the dialogue manager for it to work ( the localization ), but how the extra text tables knows that i changed the language? Do I need to do something else? It's just that it's not cl...
by jcfalcone
Tue Jun 25, 2019 1:40 pm
Forum: Quest Machine
Topic: Localization and Custom Keys
Replies: 5
Views: 1083

Re: Localization and Custom Keys

One thing, how can I handle many text table? Or should I have just one?
Our game is kind of big and just one was getting messy.

I'll try the tag dictionary, I didn't know about it.
by jcfalcone
Fri Jun 21, 2019 6:41 pm
Forum: Quest Machine
Topic: Localization and Custom Keys
Replies: 5
Views: 1083

Localization and Custom Keys

Hi. I'm using Quest Machine to handle quests in my game, but I'm having problems to change the language or at least I don't know how. I've two language in my text tables and I'm using the following code to handle the language: PixelCrushers.DialogueSystem.Localization.language = this.m_currLanguage;...