Hi,
Is it possible to have multiple dialogue databases and change them at runtime via C#?
thanks in advance
Search found 45 matches
- Mon Aug 30, 2021 2:57 pm
- Forum: Dialogue System for Unity
- Topic: Change dialogue database at runtime
- Replies: 1
- Views: 988
- Sat Apr 18, 2020 10:54 am
- Forum: Dialogue System for Unity
- Topic: Keep PC response after clicking
- Replies: 1
- Views: 264
Keep PC response after clicking
Hi!
I'm using the Basic Standard Dialogue UI for the player (which I'm gonna customise). I'd like to prevent responses from disappearing after clicking on one of them so I can handle their animations myself. Is there a way to do that?
Thanks in advance!
I'm using the Basic Standard Dialogue UI for the player (which I'm gonna customise). I'd like to prevent responses from disappearing after clicking on one of them so I can handle their animations myself. Is there a way to do that?
Thanks in advance!
- Thu Feb 20, 2020 4:32 am
- Forum: Dialogue System for Unity
- Topic: Continue button with bubble template
- Replies: 15
- Views: 2176
Re: Continue button with bubble template
Great! Thanks
- Wed Feb 19, 2020 10:53 am
- Forum: Dialogue System for Unity
- Topic: Continue button with bubble template
- Replies: 15
- Views: 2176
Re: Continue button with bubble template
Hi! I'm using the OnContinue() method in my controller: void Update() { if (Input.GetKeyDown(KeyCode.Space) && !waitTypeWriter) { standardUISubtitlePanel.OnContinue(); } } I was wondering if I could start a sequence when calling OnContinue(), instead of what I'm doing now: MyFunction()@Messa...
- Tue Feb 18, 2020 1:21 pm
- Forum: Dialogue System for Unity
- Topic: Continue button with bubble template
- Replies: 15
- Views: 2176
Re: Continue button with bubble template
I figured out the problem, it was due to the global architecture of my code.
Thanks a lot for your help!
Thanks a lot for your help!
- Tue Feb 18, 2020 8:54 am
- Forum: Dialogue System for Unity
- Topic: Continue button with bubble template
- Replies: 15
- Views: 2176
Re: Continue button with bubble template
I'm trying to write a custom sequencer command but I'm not understanding everything (it seems to be beyond my programming knowledge). Here's my code : using UnityEngine; using System.Collections; using PixelCrushers.DialogueSystem; using UnityEngine.UI; namespace PixelCrushers.DialogueSystem.Sequenc...
- Tue Feb 18, 2020 5:31 am
- Forum: Dialogue System for Unity
- Topic: Continue button with bubble template
- Replies: 15
- Views: 2176
Re: Continue button with bubble template
Hi again,
How can I wait for the end of a typewriter effect on a dialogue text to call a Lua registered function?
How can I wait for the end of a typewriter effect on a dialogue text to call a Lua registered function?
- Mon Feb 17, 2020 11:20 am
- Forum: Dialogue System for Unity
- Topic: Continue button with bubble template
- Replies: 15
- Views: 2176
Re: Continue button with bubble template
Nevermind I didn't look enough before asking!
- Mon Feb 17, 2020 10:52 am
- Forum: Dialogue System for Unity
- Topic: Continue button with bubble template
- Replies: 15
- Views: 2176
Re: Continue button with bubble template
Ok weird that never happened before. I fixed it thanks!
In the example scene for the Bubble Subtitle there's a typewriter effect. How do I implement that?
In the example scene for the Bubble Subtitle there's a typewriter effect. How do I implement that?
- Mon Feb 17, 2020 9:58 am
- Forum: Dialogue System for Unity
- Topic: Continue button with bubble template
- Replies: 15
- Views: 2176
Re: Continue button with bubble template
Ok great! The example helped me do what I was trying to. Thanks :) I may come back with other questions, it's my first time using the bubble UI. I've got one weird thing on my scene, I think it's when I click on the continue button, there's an audio file saying "I'm on it." Where may that ...