Search found 45 matches

by Tetralogia
Mon Aug 30, 2021 2:57 pm
Forum: Dialogue System for Unity
Topic: Change dialogue database at runtime
Replies: 1
Views: 988

Change dialogue database at runtime

Hi,

Is it possible to have multiple dialogue databases and change them at runtime via C#?

thanks in advance :)
by Tetralogia
Sat Apr 18, 2020 10:54 am
Forum: Dialogue System for Unity
Topic: Keep PC response after clicking
Replies: 1
Views: 264

Keep PC response after clicking

Hi!

I'm using the Basic Standard Dialogue UI for the player (which I'm gonna customise). I'd like to prevent responses from disappearing after clicking on one of them so I can handle their animations myself. Is there a way to do that?

Thanks in advance!
by Tetralogia
Thu Feb 20, 2020 4:32 am
Forum: Dialogue System for Unity
Topic: Continue button with bubble template
Replies: 15
Views: 2176

Re: Continue button with bubble template

Great! Thanks :)
by Tetralogia
Wed Feb 19, 2020 10:53 am
Forum: Dialogue System for Unity
Topic: Continue button with bubble template
Replies: 15
Views: 2176

Re: Continue button with bubble template

Hi! I'm using the OnContinue() method in my controller: void Update() { if (Input.GetKeyDown(KeyCode.Space) && !waitTypeWriter) { standardUISubtitlePanel.OnContinue(); } } I was wondering if I could start a sequence when calling OnContinue(), instead of what I'm doing now: MyFunction()@Messa...
by Tetralogia
Tue Feb 18, 2020 1:21 pm
Forum: Dialogue System for Unity
Topic: Continue button with bubble template
Replies: 15
Views: 2176

Re: Continue button with bubble template

I figured out the problem, it was due to the global architecture of my code.

Thanks a lot for your help!
by Tetralogia
Tue Feb 18, 2020 8:54 am
Forum: Dialogue System for Unity
Topic: Continue button with bubble template
Replies: 15
Views: 2176

Re: Continue button with bubble template

I'm trying to write a custom sequencer command but I'm not understanding everything (it seems to be beyond my programming knowledge). Here's my code : using UnityEngine; using System.Collections; using PixelCrushers.DialogueSystem; using UnityEngine.UI; namespace PixelCrushers.DialogueSystem.Sequenc...
by Tetralogia
Tue Feb 18, 2020 5:31 am
Forum: Dialogue System for Unity
Topic: Continue button with bubble template
Replies: 15
Views: 2176

Re: Continue button with bubble template

Hi again,

How can I wait for the end of a typewriter effect on a dialogue text to call a Lua registered function?
by Tetralogia
Mon Feb 17, 2020 11:20 am
Forum: Dialogue System for Unity
Topic: Continue button with bubble template
Replies: 15
Views: 2176

Re: Continue button with bubble template

Nevermind I didn't look enough before asking!
by Tetralogia
Mon Feb 17, 2020 10:52 am
Forum: Dialogue System for Unity
Topic: Continue button with bubble template
Replies: 15
Views: 2176

Re: Continue button with bubble template

Ok weird that never happened before. I fixed it thanks!

In the example scene for the Bubble Subtitle there's a typewriter effect. How do I implement that?
by Tetralogia
Mon Feb 17, 2020 9:58 am
Forum: Dialogue System for Unity
Topic: Continue button with bubble template
Replies: 15
Views: 2176

Re: Continue button with bubble template

Ok great! The example helped me do what I was trying to. Thanks :) I may come back with other questions, it's my first time using the bubble UI. I've got one weird thing on my scene, I think it's when I click on the continue button, there's an audio file saying "I'm on it." Where may that ...