Search found 7 matches

by Kat
Mon Jan 28, 2019 9:52 am
Forum: Dialogue System for Unity
Topic: Using sub-entries as quest descriptions
Replies: 7
Views: 1120

Re: Using sub-entries as quest descriptions

If you're not using NGUI -- for example, if you're using the default Standard UI -- then make sure your quest entries' States are set to "active" I did this but it leaves the active entries up after quest entry is set to "success". Do i need to specify to deactive active entries?
by Kat
Mon Jan 28, 2019 9:23 am
Forum: Dialogue System for Unity
Topic: Using sub-entries as quest descriptions
Replies: 7
Views: 1120

Re: Using sub-entries as quest descriptions

When will this be updated? Currently my quest entries do not track the queststate in the questtrackerUI just the first entry.


edit: Nevermind, using the Standard UI Quest Tracker you can just select "Show completed entries"

My apologies
by Kat
Tue Jan 22, 2019 3:35 am
Forum: Dialogue System for Unity
Topic: Use Message UI location
Replies: 2
Views: 453

Re: Use Message UI location

Thank you Toni!
by Kat
Mon Jan 21, 2019 9:38 am
Forum: Dialogue System for Unity
Topic: Use Message UI location
Replies: 2
Views: 453

Use Message UI location

Hey quick question. Can't seem to find the Use Message's UI location.


Image

Uses the proximity selector on the player and an actor "andre" with the usable component.

Where and how can I edit it to something either bigger or an image.
by Kat
Fri Jan 11, 2019 9:46 am
Forum: Dialogue System for Unity
Topic: Player conversation in PC Subtitle Panel
Replies: 2
Views: 1319

Re: Player conversation in PC Subtitle Panel

Thank you Toni!
by Kat
Wed Jan 09, 2019 10:14 am
Forum: Dialogue System for Unity
Topic: On Screen button with Proximity Selector
Replies: 3
Views: 964

Re: On Screen button with Proximity Selector

Heard you were the best which is why I bought this plugin. You just proved it again. Thank you so much Toni !
by Kat
Wed Jan 09, 2019 6:08 am
Forum: Dialogue System for Unity
Topic: On Screen button with Proximity Selector
Replies: 3
Views: 964

On Screen button with Proximity Selector

Hey all! Been searching quite a bit but I cant seem to find the right answer and must be doing something wrong. So I put the proximity selector on my player and a usable component on an NPC. Things are working great and the conversation starts when the player is in the right proximity and presses s...