Search found 7 matches
- Mon Jan 28, 2019 9:52 am
- Forum: Dialogue System for Unity
- Topic: Using sub-entries as quest descriptions
- Replies: 7
- Views: 1120
Re: Using sub-entries as quest descriptions
If you're not using NGUI -- for example, if you're using the default Standard UI -- then make sure your quest entries' States are set to "active" I did this but it leaves the active entries up after quest entry is set to "success". Do i need to specify to deactive active entries?
- Mon Jan 28, 2019 9:23 am
- Forum: Dialogue System for Unity
- Topic: Using sub-entries as quest descriptions
- Replies: 7
- Views: 1120
Re: Using sub-entries as quest descriptions
When will this be updated? Currently my quest entries do not track the queststate in the questtrackerUI just the first entry.
edit: Nevermind, using the Standard UI Quest Tracker you can just select "Show completed entries"
My apologies
edit: Nevermind, using the Standard UI Quest Tracker you can just select "Show completed entries"
My apologies
- Tue Jan 22, 2019 3:35 am
- Forum: Dialogue System for Unity
- Topic: Use Message UI location
- Replies: 2
- Views: 453
Re: Use Message UI location
Thank you Toni!
- Mon Jan 21, 2019 9:38 am
- Forum: Dialogue System for Unity
- Topic: Use Message UI location
- Replies: 2
- Views: 453
Use Message UI location
Hey quick question. Can't seem to find the Use Message's UI location.
Uses the proximity selector on the player and an actor "andre" with the usable component.
Where and how can I edit it to something either bigger or an image.
Uses the proximity selector on the player and an actor "andre" with the usable component.
Where and how can I edit it to something either bigger or an image.
- Fri Jan 11, 2019 9:46 am
- Forum: Dialogue System for Unity
- Topic: Player conversation in PC Subtitle Panel
- Replies: 2
- Views: 1319
Re: Player conversation in PC Subtitle Panel
Thank you Toni!
- Wed Jan 09, 2019 10:14 am
- Forum: Dialogue System for Unity
- Topic: On Screen button with Proximity Selector
- Replies: 3
- Views: 964
Re: On Screen button with Proximity Selector
Heard you were the best which is why I bought this plugin. You just proved it again. Thank you so much Toni !
- Wed Jan 09, 2019 6:08 am
- Forum: Dialogue System for Unity
- Topic: On Screen button with Proximity Selector
- Replies: 3
- Views: 964
On Screen button with Proximity Selector
Hey all! Been searching quite a bit but I cant seem to find the right answer and must be doing something wrong. So I put the proximity selector on my player and a usable component on an NPC. Things are working great and the conversation starts when the player is in the right proximity and presses s...