Search found 7 matches
- Mon Jan 28, 2019 9:52 am
- Forum: Dialogue System for Unity
- Topic: Using sub-entries as quest descriptions
- Replies: 7
- Views: 1926
Re: Using sub-entries as quest descriptions
If you're not using NGUI -- for example, if you're using the default Standard UI -- then make sure your quest entries' States are set to "active" I did this but it leaves the active entries up after quest entry is set to "success". Do i need to specify to deactive active entries?
- Mon Jan 28, 2019 9:23 am
- Forum: Dialogue System for Unity
- Topic: Using sub-entries as quest descriptions
- Replies: 7
- Views: 1926
Re: Using sub-entries as quest descriptions
When will this be updated? Currently my quest entries do not track the queststate in the questtrackerUI just the first entry.
edit: Nevermind, using the Standard UI Quest Tracker you can just select "Show completed entries"
My apologies
edit: Nevermind, using the Standard UI Quest Tracker you can just select "Show completed entries"
My apologies
- Tue Jan 22, 2019 3:35 am
- Forum: Dialogue System for Unity
- Topic: Use Message UI location
- Replies: 2
- Views: 622
Re: Use Message UI location
Thank you Toni!
- Mon Jan 21, 2019 9:38 am
- Forum: Dialogue System for Unity
- Topic: Use Message UI location
- Replies: 2
- Views: 622
Use Message UI location
Hey quick question. Can't seem to find the Use Message's UI location.
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Uses the proximity selector on the player and an actor "andre" with the usable component.
Where and how can I edit it to something either bigger or an image.
Uses the proximity selector on the player and an actor "andre" with the usable component.
Where and how can I edit it to something either bigger or an image.
- Fri Jan 11, 2019 9:46 am
- Forum: Dialogue System for Unity
- Topic: Player conversation in PC Subtitle Panel
- Replies: 2
- Views: 1404
Re: Player conversation in PC Subtitle Panel
Thank you Toni!
- Wed Jan 09, 2019 10:14 am
- Forum: Dialogue System for Unity
- Topic: On Screen button with Proximity Selector
- Replies: 3
- Views: 1387
Re: On Screen button with Proximity Selector
Heard you were the best which is why I bought this plugin. You just proved it again. Thank you so much Toni !
- Wed Jan 09, 2019 6:08 am
- Forum: Dialogue System for Unity
- Topic: On Screen button with Proximity Selector
- Replies: 3
- Views: 1387
On Screen button with Proximity Selector
Hey all! Been searching quite a bit but I cant seem to find the right answer and must be doing something wrong. So I put the proximity selector on my player and a usable component on an NPC. Things are working great and the conversation starts when the player is in the right proximity and presses s...