Thanks Tony. It got rid of those errors but I have 7 new ones for the AdventureCreatorBridge.cs. Loading my Dialogue Manager for the scene, the inspector instructs the compiler errors to be fixed before the relevant scripts can be loaded e.g DialogueSystemController. Example of a new compiler error....
Hi Tony. I hope you're well and keeping safe. I've upgraded to the latest versions of AC (1.72) and DS (today). My Unity version is: 2019.3.0f6 and I have over 30 compiler errors and I'm not sure how to fix them. A few examples below but let me know if you need all of them. Chris only updated to 1.7...
That didn't seem to work. I deleted them and then reimported the package and here is the error message. The script '/Framing Dawes Demo v5/Assets/AdventureCreator/Scripts/Actions/._ActionDialogueSystemVarCheck.cs' must derive from AC's Action class in order to be available as an Action. -> AC debug ...
Hi Tony. Yes I already downloaded that new AC Integration package. Those files don't start with ._ in the folder, that's just how the message appears in the console. This is the view of the Actions folder: https://imgur.com/a/Ngg1bOU So I'm not sure what I should delete? Just the 10 where I'm seeing...
Hi Tony! I hope you're well. I originally posted this query in the AC forum, but it appears to be a DS issue instead. Here's the link to the conversation I started with Chris which outlines the problem. Do let me know if you need any further details from me. https://adventurecreator.org/forum/discus...
Hi Tony. I'm actually in the UK but yes, happy 4th! So the bool variable change before the conversation in a separate action list. I think I've seen you in the AC forum, so it might be easier to find my post "Global variable set to true being ignored' for the full details and I've posted screen...
Hi Tony. Not an issue this time, just wanted to run something by you as it took a while to figure out what I was doing wrong. I have some bool variables set up in AC and certain actions have to be done in a specific sequence in order to solve the puzzle. When the last variable is set to true, meanin...
Great, yes that's what I've been testing with. The bit that really helped was setting the Canvas Scaler to width. Think I'm understanding this a bit better now and it's less daunting to try things that seem logical and also illogical! It was all a jump into the unknown for me. Thanks, I realise this...