Search found 14 matches

by TobyM
Sun Mar 17, 2019 1:20 pm
Forum: Dialogue System for Unity
Topic: Unity Timeline pause and resume
Replies: 6
Views: 3005

Re: Unity Timeline pause and resume

Alright, thx!
by TobyM
Fri Mar 15, 2019 4:59 am
Forum: Dialogue System for Unity
Topic: Unity Timeline pause and resume
Replies: 6
Views: 3005

Re: Unity Timeline pause and resume

Ahh, I tried all kind of methods to fix this issue, but for some reason, I never even attempted to use those parameters to the Timeline command. Using both seem to still cause some problem, but if I only use the "nostop" keyword it workes as intended. Really should have tried those before ...
by TobyM
Thu Mar 14, 2019 1:46 pm
Forum: Dialogue System for Unity
Topic: Unity Timeline pause and resume
Replies: 6
Views: 3005

Re: Unity Timeline pause and resume

Thank you, using this version of the Timeline() seems to solve some of the problems! Unfortunately it still only works if the Timeline was started on Awake, otherwise, the Continue Conversation Clips still stops the Timeline. So my current approach is to set "Play on Awake" to true and set...
by TobyM
Thu Mar 14, 2019 9:38 am
Forum: Dialogue System for Unity
Topic: Unity Timeline pause and resume
Replies: 6
Views: 3005

Unity Timeline pause and resume

Hello! I've got a question concerning the dialog system and Unity timeline. I'm trying to create a cutscene, using a single timeline payable, that should be started, paused and resumed during the conversation. The conversation starts beforehand and then uses the Timeline() command to play the timeli...
by TobyM
Tue Feb 19, 2019 1:28 pm
Forum: Dialogue System for Unity
Topic: Response Menu Sequence and Continue Mode
Replies: 8
Views: 2073

Re: Response Menu Sequence and Continue Mode

Thanks, would be very grateful if you could take a look at this issue with the sequences. I'll send you the repro project to your email address.
by TobyM
Tue Feb 19, 2019 11:11 am
Forum: Dialogue System for Unity
Topic: Response Menu Sequence and Continue Mode
Replies: 8
Views: 2073

Re: Response Menu Sequence and Continue Mode

Okay, that explains it, I only saw the "Sequencer.Play" lines in the console, didn't know that there is a second debug line. As far as I can tell, it seems that the commands that are ignored don't show up in the console (no "Dialogue System: Sequencer: SetContinueMode(true)") The...
by TobyM
Mon Feb 18, 2019 7:36 pm
Forum: Dialogue System for Unity
Topic: Response Menu Sequence and Continue Mode
Replies: 8
Views: 2073

Re: Response Menu Sequence and Continue Mode

Thank you very much for the quick response and the patch, tried it out and importing Response Menu Sequences now works perfectly. Tried to add a "require" to every SetContinueMode() command, unfortunately, that didn't that didn't help. It just prevents the dialogue from getting stuck but i...
by TobyM
Mon Feb 18, 2019 1:14 pm
Forum: Dialogue System for Unity
Topic: Response Menu Sequence and Continue Mode
Replies: 8
Views: 2073

Response Menu Sequence and Continue Mode

Hello again! Firstly, thanks for including my requested features in the last updates, really helped me a lot! Got again some new questions and problems. The first one is once again related to articy:draft and response menu sequences. In your articy:draft template, the field name is “Response_Menu_Se...
by TobyM
Mon Dec 31, 2018 7:18 am
Forum: Dialogue System for Unity
Topic: articy:draft document import bug / multiple portaits question
Replies: 13
Views: 1630

Re: articy:draft document import bug / multiple portaits question

Tried out the patch and everything seems to work! Documents are now imported correctly and the new way of adding portraits in articy:draft works perfectly for our workflow! The only problem is that the importer throws a Null Reference exception if one of the imported actors has an empty strip: https...