Search found 5 matches

by esdalo
Thu Jan 31, 2019 11:27 am
Forum: Dialogue System for Unity
Topic: Split Pipes Into Entries from fields different to "Dialogue Entry"
Replies: 1
Views: 322

Split Pipes Into Entries from fields different to "Dialogue Entry"

Hello. I'm using this line to split pipes into entries: database.conversations.ForEach(conversation => conversation.SplitPipesIntoEntries()); It is woking ok when it finds a pipe in the "Dialogue Text" field, but sometimes I also have pipes in my localized fields (when translated text is l...
by esdalo
Thu Dec 20, 2018 10:51 pm
Forum: Dialogue System for Unity
Topic: I2 Localization Support package
Replies: 2
Views: 472

Re: I2 Localization Support package

Hi Tony,

Got it, thank you!
by esdalo
Thu Dec 20, 2018 3:54 pm
Forum: Dialogue System for Unity
Topic: I2 Localization Support package
Replies: 2
Views: 472

I2 Localization Support package

Hello.

I'm looking for the I2 Localization Support package in "Dialogue System Extras" web page but I can't find anything related to I2 Localization. Where I can find it?

Thank you.
by esdalo
Tue Dec 18, 2018 9:03 pm
Forum: Dialogue System for Unity
Topic: NPC Subtitle Reminders on Standard Dialogue UI
Replies: 8
Views: 1834

Re: NPC Subtitle Reminders on Standard Dialogue UI

Hi Tony,

Understood, I'll analyze which case is better for our requirements.
Thank you very much for your great answer!
by esdalo
Mon Dec 17, 2018 6:47 pm
Forum: Dialogue System for Unity
Topic: NPC Subtitle Reminders on Standard Dialogue UI
Replies: 8
Views: 1834

Re: NPC Subtitle Reminders on Standard Dialogue UI

Hi. I'm having some questions regarding this same topic so I'm asking in this thread. I hope is not a problem. I'm trying to do the opposite, to hide the NPC Subtitle Reminders when a Menu is shown. I'm working with the default "Basic Standard Dialogue UI" prefab. Leaving Visibility field ...