Search found 5 matches
- Thu Jan 31, 2019 11:27 am
- Forum: Dialogue System for Unity
- Topic: Split Pipes Into Entries from fields different to "Dialogue Entry"
- Replies: 1
- Views: 360
Split Pipes Into Entries from fields different to "Dialogue Entry"
Hello. I'm using this line to split pipes into entries: database.conversations.ForEach(conversation => conversation.SplitPipesIntoEntries()); It is woking ok when it finds a pipe in the "Dialogue Text" field, but sometimes I also have pipes in my localized fields (when translated text is l...
- Thu Dec 20, 2018 10:51 pm
- Forum: Dialogue System for Unity
- Topic: I2 Localization Support package
- Replies: 2
- Views: 540
Re: I2 Localization Support package
Hi Tony,
Got it, thank you!
Got it, thank you!
- Thu Dec 20, 2018 3:54 pm
- Forum: Dialogue System for Unity
- Topic: I2 Localization Support package
- Replies: 2
- Views: 540
I2 Localization Support package
Hello.
I'm looking for the I2 Localization Support package in "Dialogue System Extras" web page but I can't find anything related to I2 Localization. Where I can find it?
Thank you.
I'm looking for the I2 Localization Support package in "Dialogue System Extras" web page but I can't find anything related to I2 Localization. Where I can find it?
Thank you.
- Tue Dec 18, 2018 9:03 pm
- Forum: Dialogue System for Unity
- Topic: NPC Subtitle Reminders on Standard Dialogue UI
- Replies: 8
- Views: 2038
Re: NPC Subtitle Reminders on Standard Dialogue UI
Hi Tony,
Understood, I'll analyze which case is better for our requirements.
Thank you very much for your great answer!
Understood, I'll analyze which case is better for our requirements.
Thank you very much for your great answer!
- Mon Dec 17, 2018 6:47 pm
- Forum: Dialogue System for Unity
- Topic: NPC Subtitle Reminders on Standard Dialogue UI
- Replies: 8
- Views: 2038
Re: NPC Subtitle Reminders on Standard Dialogue UI
Hi. I'm having some questions regarding this same topic so I'm asking in this thread. I hope is not a problem. I'm trying to do the opposite, to hide the NPC Subtitle Reminders when a Menu is shown. I'm working with the default "Basic Standard Dialogue UI" prefab. Leaving Visibility field ...